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Wisewolf's Spell Purchasing Guide
Greetings Shamans. I am Wisewolf Ragespirit. I am relatively new to P99 (written early 2017), and new to the shaman class as well. I played an Enchanter and Necromancer on Live between Launch and somewhere around PoP. I remembered seeing guides about which spells to purchase and which to avoid while I was growing up in those classes, but could never find one as I leveled up my shaman. I'm level 50 now, and feel I can provide some analysis on what spells I found useful and not. It should be said that my choices for these spells are generally centered around grouping for experience. I came here to P99 to be social and have fun grouping with some old friends. I did, however, try to include reasons why you may/may not need a spell for soloing purposes. Good luck out there, I hope this helps!
I've broken our spells up into 5 categories
- 1 PRIMARY = You should buy this spell as soon as it's available. Save your money while leveling to buy these spells when you ding.
- 2 SECONDARY = You should buy these spells as soon as you can, but AFTER you have your PRIMARY spells.
- 3 DELAY = You can delay buying these spells until they're necessary. I try to provide a good reason for needing the spell, and what level range you can wait to purchase it.
- 4 SITUATIONAL = These spells have very niche uses, but are very useful in some situations (such as soloing). If you think you'll be in those situations often, you can buy these.
- 5 AVOID = These spells have almost no use, or can be avoided over a specific level range.
Shaman Spells
Level | Spell | Rating | Description |
---|---|---|---|
1 | Burst of Flame | Primary | This spell is great for pulling or finishing off runners. |
1 | Cure Disease | Delay (9-14) | Pick this spell up before you move on to Oasis or other teen-level zones in order to cure Rabies. Also useful in Warrens at higher levels. |
1 | Dexterous Aura | Primary | Dex is needed by melee characters (especially twinks) in order to proc their weapons. Highly desired. |
1 | Endure Cold | Delay (14-19) | Pick this spell up before you move into Upper Guk or other areas with shaman casters. |
1 | Flash of Light | Situational | Pick up this spell ONLY if you plan on tanking. Creates high threat. Good for duos/trios without a real tank. |
1 | Inner Fire | Free | You receive this spell for free when your shaman appears on Norrath. This is your best heal spell until Level 19. Trust me. |
1 | Minor Healing | Free | Another hand out! Don't expect any more! |
1 | Strengthen | Primary | Cast on yourself and all other melee in your group. At all times |
1 | True North | Avoid | Just practice and use your Sense Heading skill. Only reason to get this spell is that it's a cheap Divination skill spell. |
5 | Cure Poison | Avoid | Poisons at low level run their course too quickly for you to mem this spell. Better cures are available later. |
5 | Drowsy | Primary | Slowing mobs will one day be your bread and butter. Start practicing now! |
5 | Endure Fire | Delay (14-19) | Pick this spell up before you move to North Ro or Upper Guk to avoid some caster damage. |
5 | Feet like Cat | Secondary | AGI really doesn't add much at this level. But I cast it on non-twink tanks for the AC boost. Every bit counts. |
5 | Fleeting Fury | Situational | Pick up this spell ONLY If you're twinked with high AC and high damage weapons. Cheap on mana and high on stats. |
5 | Frost Rift | Primary | High damage DD that you'll often need to finish off mobs while soloing or when you're DPSing in a group. |
5 | Gate | Primary | Probably the most important spell a shaman will ever memorize since our spells are located in very remote areas. |
5 | Scale Skin | Situational | Purchase if you start in Grobb, Oggok, or Cabilis. Otherwise, just wait for Turtle Skin at Lvl 14. |
5 | Sicken | Secondary | Very efficient DoT, but the duration is too long for most fights. Disease DoTs become more useful in your 30s & 40s. |
5 | Spirit Pouch | Situational | If you are new to the server, or have little cash for bags, this spell can be useful. Otherwise you can avoid it. |
5 | Summon Drink | Situational | Useful only if you find yourself in a remote area with no access to a vendor. Evil shamen should pick this up. |
9 | Cure Blindness | Delay (46) | You will likely never have this on your bar when needed at low-levels; but at raid level you want this spell. Certain raid mobs blind. Pick it up when the price becomes trivial. |
9 | Endure Disease | Avoid | A useful spell in its own right, but by the time you need high DR, you will have the upgraded version. (Lvl 34) |
9 | Light Healing | Primary | Finally you can stop using Inner Fire to heal and can be a useful group healer for a few levels. |
9 | Sense Animals | Avoid | If you're planning on charming animals, it helps to know where the nearest one is. Otherwise, don't bother. |
9 | Serpent Sight | Situational | Absolutely necessary as a barbarian. Evil races can skip. It gets real dark in some places. |
9 | Spirit of Bear | Avoid | Extra Hit Points is always welcome, but the gain at this level is minimal for the amount of mana spent. |
9 | Spirit of the Wolf | Primary | You will learn to love ...and hate this spell. ...so, so, much. But buy it and experience it for yourself. It's a mandatory buy. |
9 | Spirit Sight | Delay (14-19) | Extremely useful, but not necessary until you start moving out of your newbie area. Purchased in Oasis. |
9 | Summon Food | Situational | Useful only if you find yourself in a remote area with no access to a food vendor. Evil races should buy. |
9 | Tainted Breath | Primary | The poison DoT line is useful grouping and necessary for soloing. Very efficient DoT. |
14 | Bind Affinity | Primary | You will absolutely need this spell while out wandering the wilds. Bind often. |
14 | Burst of Strength | Avoid | This spell offers a tiny upgrade to the Lvl 5 Fleeting Fury Spell. Just stick with FF if you use it. |
14 | Disempower | Situational | May be great in duos with a tanky class, but I found that Slowing was more than enough for taking out melee mobs. |
14 | Endure Poison | Secondary | This spell can save you some mana as a healer or soloed while farming silks or grouping in Guk |
14 | Enduring Breath | Delay (29-34) | You can use this spell in Kedge Keep and a few other zones to great effect, but you won't need it any time soon. |
14 | Invis vs Animals | Avoid | This spell exists only to mock you after you die to red con animal you could have avoided with this spell, but you never memorized it. |
14 | Levitate | Primary | Extremely useful for traveling, especially through swamps. Almost required in some places. Stock up on Bat Wings. |
14 | Root | Primary | You will cast this spell well beyond level 50. It will save you. It will disappoint you. Typical relationship. |
14 | Spirit of Snake | Delay (*) | Purchase this spell if you duo or group with an Enchanter daily, otherwise save the cash at this level. |
14 | Spirit Strike | Primary | High damage DD that you'll often need to finish off mobs while soloing or when you're DPSing in a group. |
14 | Turtle Skin | Secondary | Probably your first AC spell since level 1 as a Barbarian. Required for soloing at this level. |
14 | Walking Sleep | Primary | Slowing at low levels is often not needed as mobs die quickly. Can save you previous downtime however. |
19 | Affliction | Delay (24) | Very efficient DoT, but doesn't work well until you can pair it with Envenomed Breath for Root/Rot soloing at Lvl 24. |
19 | Cancel Magic | Avoid | You won't need this on your bar constantly at this level. Avoid it for now, and pick up the upgraded versions later. |
19 | Endure Magic | Secondary | MR is extremely useful for avoiding Roots, Snares, DoTs, and many nukes, etc. Very useful for dungeon groups. |
19 | Frenzy | Situational | Finally a good upgrade to Fleeting Fury. Still only useful for melee soloing with high AC and some twink weapons. |
19 | Healing | Primary | Shamans are effectively able to heal like a cleric for a few levels after 19. Definitely a must-need spell. |
19 | Infectious Cloud | Situational | AOE groups don't exist much anymore, and kiting mobs with SoW and a disease DoT would be effective but tedious. |
19 | Insidious Fever | Situational | Haven't had many issues landing Disease DoTs, but necessary on some mobs. Useful for root/rotting. |
19 | Malaise | Primary | The first in the line of a Shaman's main resist debuff. Not needed often at this level, but very useful later. |
19 | Shrink | Secondary | You will need this spell eventually. Trying to see around Trolls, Ogres, and Barbs in a dungeon is annoying. |
19 | Spirit of Cat | Situational | Stat buffs are marginally useful at lower levels; AGI isn't in high demand. |
19 | Spirit Strength | Primary | Buy the Strength and Dex buffs whenever they're available. They are the most requested and statistically beneficial. |
19 | Vision | Avoid | Fun. But I've never needed it. |
24 | Cannibalize | Primary | "Canni" is the reason why Shamans are better than Clerics or Wizards at this level. Get used to living at 40% health. |
24 | Counteract Disease | Avoid | I didn't need this often enough to warrant the purchase at this level. Avoid this spell and wait for the upgrade. |
24 | Creeping Vision | Avoid | This could be a fun spell, and useful in 1-2 situations over your career… but I would save the money. |
24 | Envenomed Breath | Primary | The next upgrade in your Poison DoT line. These spells are always useful, and required for root/rotting. |
24 | Frost Strike | Primary | The frost line of shaman DDs is not mana efficient but I find them very useful. Good for finishing off mobs at ~25%. |
24 | Invigor | Avoid | I've never had anyone run out of Stamina or request this spell from me. Useful post-rez. |
24 | Poison Storm | Situational | AOE groups don't exist much anymore, but combining this with Infectious Cloud might be effective? |
24 | Protect | Secondary | Clerics are more common at this level, so Shammy AC buffs become less necessary. Clerics overwrite yours. |
24 | Regeneration | Primary | Very mana intensive until you reach Lvl 30 or so, but required for canni dancing. Saves healing mana if you get stuck as the healer. |
24 | Resist Cold | Delay (46) | You could possibly need CR earlier, particularly in Velious, but you can probably wait until mid 40s/raiding. |
24 | Spirit of Cheetah | Avoid | The run speed boost is amazing, but the recast time is long. Your spell slots are better used. Although if you need to beat feet to a far-away zoneline, this is the spell you've been looking for. |
24 | Spirit of Monkey | Situational | DEX & STA are unnecessary at this level. Regen is more important to keep up, and keeping regen + buffs up can be too mana intensive |
24 | Spirit of Ox | Situational | DEX & STA are unnecessary at this level. Regen is more important to keep up, and keeping regen + buffs up can be too mana intensive. |
24 | Scale of Wolf | Delay (50+) | If you accidentally pick up an add while traveling, it might not be pleasant. Time saving when you're high enough to avoid most adds. |
29 | Alluring Aura | Delay (*) | Purchase this spell if you duo or group with an Enchanter daily, otherwise save the cash at this level. |
29 | Befriend Animal | Avoid | By the time you receive your animal charm spells, they're mostly useless. Possibly good for soloing 1 to 2 levels. |
29 | Counteract Poison | Avoid | You won't have time for this spell in situations where you need it. Rely on heals & regen to carry you through DoTs. |
29 | Greater Healing | Primary | At Lvl 29 Shammies have the same heal as clerics for a while. G. Heal will be on your bar at all times for a long, long, time. |
29 | Imbue Amber | Situational | If you plan on crafting Kunark gear or have friends/guildies that need to push through some skillups. These spells are necessary. |
29 | Imbue Ivory | Situational | If you plan on crafting Kunark gear or have friends/guildies that need to push through some skillups. These spells are necessary. |
29 | Imbue Jade | Situational | If you plan on crafting Kunark gear or have friends/guildies that need to push through some skillups. These spells are necessary. |
29 | Imbue Sapphire | Situational | If you plan on crafting Kunark gear or have friends/guildies that need to push through some skillups. These spells are necessary. |
29 | Invisibility | Primary | Always useful while traveling. Especially considering 3/4 of shammies are evil. |
29 | Listless Power | Situational | May be great in duos with a tank, but I found few occasions when I had time to Slow and Disempower a mob. Slow > Disempower. |
29 | Quickness | Secondary | Less useful if you duo/group with Enc/Brd often. Our haste is vastly inferior to Chanters. Required when they're not around though. |
29 | Raging Strength | Primary | 29 gives us another upgrade to Strength and Dex. As usual, you will definitely want to pick them up. Keep your rogues happy. |
29 | Resist Fire | Secondary | Definitely useful at this level if you want to group in Sol A. Continues to be useful against caster mobs all over. |
29 | Rising Dexterity | Primary | Twinks love it. Newbies need it! Keep your melee DPS optimized whenever possible, to conversely optimize your Xp! |
29 | Tagar's Insects | Primary | Slows become more necessary in this level range. Definitely more useful in Kunark/Velious where mobs hit harder. |
29 | Ultravision | Secondary | If you are a Barb, your life will never be the same. This spell is amazing. Still extremely useful as a Troll, Ogre, or Iksar too. |
34 | Charm Animals | Situational | By the time you receive your animal charm spells, they're mostly useless. You could charm solo for 1-2 Lvls in select areas though. |
34 | Companion Spirit | Secondary | Our first pet! Exceptionally useful despite the bad rap compared to Necro/Mage pets. Make the walk to W.Karana when you can. |
34 | Enstill | Primary | Use root for quick CC. Use Enstill for root/rotting. Amazing spell that you will use until you pick up our longest lasting root in your 50s. |
34 | Fury | Situational | Pick up this spell ONLY If you're twinked with high AC and high damage weapons. Cheap on mana and high on stats. |
34 | Health | Primary | I recommended skipping the last tier of Sta/Agi buffs, but here these buffs become useful again. Second tier to Str/Dex still though. |
34 | Malaisement | Primary | Each upgrade in the mali line becomes more and more useful in groups and solo situations. Keep your casters happy. |
34 | Nimble | Primary | Stat increases quickly becoming more useful at this level. Nimble can add good AC that stacks with Shifting Shield/Cleric buffs. |
34 | Resist Disease | Delay (39-44) | Very useful in Lower Guk and Kunark dungeons with shaman or necro casters. |
34 | Scourge | Primary | Our disease DoTs finally begin to shine. Stack with Envenomed Breath (Lvl 24) or Venom of the Snake (Lvl 39) for heavy DoT damage. |
34 | Shifting Shield | Secondary | Still doesn't stack with Cleric buffs, but necessary AC buff for tanks when you're stuck pretending to be a Cleric or Druid. |
34 | Shock of the Tainted | Avoid | This may be useful in Velious or Permafrost where mobs are more resistant to cold but generally our other DPS spells are better. |
34 | Talisman of Tnarg | Secondary | Hitpoint buff that stacks with Clerics. Adds a beefy amount of Hitpoints right out of the gate. Save it for tanks and enchanters though. Very expensive, mana-wise. |
34 | Winter's Roar | Primary | Same nuke that comes off the Jaundiced Bone Bracer. If you have a JBB you may still need this spell as JBB doesn't click until Lvl 45. |
39 | Assiduous Vision | Avoid | Could be amazing on another class. Marginally useful for us...maybe. But I've never needed it. Seems fun though! |
39 | Blinding Luminance | Situational | Useful if you plan on soloing 50+. Causes pseudo-fear in melee mobs. Still semi-useful in duo/trio/groups. |
39 | Cannibalize II | Secondary | Only Secondary because it's a quest and it's time consuming. Extremely useful to pick up and Canni 3 is a looong ways away at Lvl 53. |
39 | Chloroplast | Primary | Noticeably great regen for yourself and melee types during combat. "Canni dancing" becomes necessary. |
39 | Deftness | Primary | MOAR DEX! MOAR PROX! DEX PLZ, KK THX. |
39 | Extinguish Fatigue | Delay (49-54) | I vaguely remember my tanks needing this sometimes in Velious, but I would wait as long as possible. Acumen comes at Lvl 56. |
39 | Furious Strength | Primary | If you have Canni II or are twinked it should be easy keeping up stat buffs, regen, and talisman on your melee. Good luck otherwise! |
39 | Gale of Poison | Situational | AOE groups don't exist much anymore, and kiting mobs with SoW and a disease DoT would be effective but tedious. |
39 | Glamour | Situational | Purchase this only if you regularly group or duo with an enchanter. Otherwise skip this and buy the final upgraded Cha buff at Lvl 49/59 |
39 | Insidious Malady | Situational | When root/rotting in Kunark this spell is often required. But if you're heading to City of Mist soon you probably won't need this. |
39 | Resist Poison | Delay (46) | Poison MR will come in hand in some Planes Raids but you can probably get along without it until then. |
39 | Togor's Insects | Primary | This is the level range where slows become more necessary. Togor definitely knew what he was doing. |
39 | Tumultuous Strength | Situational | I never got this to drop when I was in the level range, but extremely useful for saving mana in melee heavy groups! |
39 | Venom of the Snake | Primary | Stacks really well with the Disease line of DoTs for some great damage. Only two more upgrades better than this one. |
39 | Vigilant Spirit | Secondary | Shammy pets are useless for root/rooting and soloing in general if that's your thing. They can function extra DoTs or a personal rune in groups. |
44 | Agility | Primary | Agility becomes much more worth the mana investment now. Keep it up on tanks and pullers, especially if you're stuck healing. |
44 | Alacrity | Secondary | Again, if you have a regular Enchanter in your groups, this isn't extremely necessary right away. Definitely buy this otherwise. |
44 | Blast of Poison | Avoid | This may be useful in Velious or Permafrost where mobs are more resistant to cold but generally our other DPS spells are better. |
44 | Blizzard Blast | Primary | Terrible name, but extremely useful when you are called upon for DPS. Can take City of Mist mobs down 25% health. |
44 | Guardian | Secondary | Another AC buff for the tank and yourself. Marginal upgrade from the last one, but still a necessity in many situations. |
44 | Guardian Spirit | Secondary | Dogs are still useful believe it or not at this level. But their usefulness will drop off soon despite receiving a pet buff at Lvl 50. |
44 | Incapacitate | Secondary | Another melee mob debuff. I did pick up this spell and found it to be more useable than previous version as mobs last longer. |
44 | Nullify Magic | Delay (51-53) | Annul Magic comes at 55. I didn't run into many instances where I needed Nullify before then, but may be needed in some raids. |
44 | Resist Magic | Primary | Indispensable MR buff. MR is needed in more instances than other Resists. You'll be called upon for it many times as the buffer./ |
44 | Stamina | Primary | Stats are reaching their full potential now. Stamina can add much needed HP to Clerics, Enchanters, pullers and tanks. |
44 | Summon Companion | Avoid | Dogs are cool. But definitely not important enough to summon. Just take a med break and summon a new one. |
44 | Talisman of Altuna | Primary | Beefy hit point buffs for everyone! |
49 | Abolish Disease | Primary | We're picking up the best spells from the old world this level. They're still really good. You'll need all of them, including this one. |
49 | Charisma | Primary | +40 Charisma for your Enchanters. Makes your friends pretty! |
49 | Dexterity | Primary | +50 Dexterity for maximum procage. Also enhances your dancing skills! |
49 | Envenomed Bolt | Primary | Amazing damage from our poison based DoT |
49 | Frenzied Spirit | Secondary | Last line in our doggy pet spells! Heya Fido! |
49 | Malosi | Primary | The debuffage continues. Remains a staple in the Shaman lineup. |
49 | Plague | Primary | Stack this with E.Bolt and watch the life tick away from mobs. Soloing becomes much, much easier now. |
49 | Rage | Situational | Still really only need this spell if you're soloing. And meleeing is pretty rough at this level. Next and last Rage upgrade is Lvl 59. |
49 | Strength | Primary | +66 to +69 Strength is a very significant upgrade |
50+ | All Spells | Primary | Hunt for all the drops. Do all the quests. Buy all the spells. You will need them! |