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Solo Artist Challenge

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NOTE: This page is a work in progress; currently no "official" Velious-era Solo Artist Challenge exists.

The solo artist challenge is a self-enforced "competition" by players at the highest level to determine which of the most challenging mobs on the server can be soloed (and/or duoed or trioed). To see a list (or add yourself to the list) of previous challenge winners, see the Solo Artist Challenge Hall of Fame.

The original Solo Artist Challenge was started in this forum thread by Loraen (and there is a wiki version too: Solo Artist Challenge (Kunark Era)), but a new version which incorporates Velious is now being worked on by players in the forums. I have included a copy of the Kunark-era challenge below to serve as a starting point for the Velious-era challenge. Please feel free to edit it, so long as you are being respectful of the conversation here

Contents

Solo Artist Challenge (Old Kunark Era/Velious Era in Progress)

Rules

Note: these rules were originally inspired by Ploktor's thread, then created by Loraen to revive a version from the Vesica Dei message boards (originally called the 'The Real Enchanter Epic').

Below is a list of the 50+ named mobs in the game which could potentially be soloable or duoable, ranked in order of difficulty and sorted into six tiers. The ranking includes both the difficulty of the named mob itself and an adjustment for the number of guards, which is why Howling Stones is so much harder than Sebilis.

The categories, in descending order of awesomeness:

[S] -> Soloed with self buffs only

[S-] -> Soloed but used strong item clickies

[S*] -> Soloed without pull (or invis pulled)

[S*-] -> Soloed without pull and used strong item clickies

[D] -> Duoed

[D-] -> Duoed but used strong item clickies

[D*] -> Duoed without pull (or invis pulled)

[D*-] -> Duoed without pull and used strong item clickies

[T] -> Trioed

"Clickies"

Strong item clickies include
Puppet Strings
Puppet Strings
Item 794.png

MAGIC ITEM LORE ITEM
Charges: 10
Effect: Allure (Any Slot, Casting Time: 3.0)
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL

,
Donal's Chestplate of Mourning
Donal's Chestplate of Mourning
Item 624.png

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 40
DEX: +12 WIS: +12 AGI: +12 MANA: +80
Effect: Complete Heal (Must Equip, Casting Time: 30.0) at Level 45
WT: 10.0 Size: LARGE
Class: CLR
Race: ALL except IKS

,
Manastone
Manastone
Item 507.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Effect: Mana Convert (Any Slot, Casting Time: Instant)
WT: 1.0 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL

,
SoulFire
SoulFire
Item 519.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Charges: 5
Skill: 2H Slashing Atk Delay: 45
DMG: 23
STR: +7 WIS: +7
Effect: Complete Heal (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 5.0 Size: LARGE
Class: PAL
Race: HUM ERU HIE HEF DWF HFL GNM

,
Reaper of the Dead
Reaper of the Dead
Item 579.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Charges: 1
Skill: 2H Slashing Atk Delay: 40
DMG: 12
STR: +4
Effect: Complete Heal (Any Slot, Casting Time: Instant)
WT: 13.0 Size: LARGE
Class: SHD
Race: HUM ERU DEF TRL OGR GNM IKS

,
Wooly Spider Silk Net
Wooly Spider Silk Net
Item 782.png

MAGIC ITEM
Charges: 3
Effect: Ensnaring Roots (Any Slot, Casting Time: 1.5 seconds)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

, etc., but not shaman potions or stuff like a
Shrunken Goblin Skull Earring
Shrunken Goblin Skull Earring
Item 619.png

MAGIC ITEM
Slot: EAR
AC: 3
Effect: Grim Aura (Must Equip, Casting Time: Instant) at Level 15
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

. Use your judgement, and remember: solo is solo for the purposes of ranks, no matter what you items you use. Pull help is meant to compensate for removal of invis pulls; it doesn't seem fair to penalize people who started on the challenge afterwards. Pull help is only available for Solo God/Duo GM ranks and up, mainly because many of those would be obviously impossible otherwise. Use common sense regarding the amount of help you can get from other players and still consider it a solo kill. In general the idea is that you could zone in and kill the mob on your own. Outside buffs are not permitted for casters; melee can get as many buffs as they like as they are already at a considerable disadvantage. Any kill, even the lowly S*-, will count towards a rank.

Ranks

To complete a rank, you must kill 50% of the named on that rank, and that 50% must include names from all major areas (i.e. soloing the Sebilis Crypt itself does not make you a Solo Master, you have to do HS South too). Completion of prior ranks is not required. Solo kills will result in the title of of 'Solo Disciple/Master/Grandmaster'; likewise with duos. Killing everything on the list from Grandmaster on down will result in the title of 'Legend'. Achieving a solo rank implies the previous duo rank, since they are the same mobs (a Solo Master is automatically a Duo Disciple, since they could achieve the same results while powerleveling some noob).

Artists will be sorted by maximum solo/duo score, secondary solo/duo score, and time of achievement. I am also making a list of the first few kills of god-tier mobs by player name because I expect a few kills here and there but I doubt anyone can actually achieve God rank. If you feel like you have met the requirements for a rank or you have killed a god-tier mob, PM me or message me in game (Loraen/Sakuragi/Dramor) and I'll add you to the list at the top of the post. Screenshots are not required (we are on the honor system here, and its hard to think about taking pictures when some high level mob is beating on you for 200 a pop) but highly encouraged; it's always cool to read field reports of epic fights.

This is HARD

I think this is a pretty hard challenge, and even obtaining 'Disciple' rank probably puts you in the top 10% of skilled players on this server. Even if you are skilled, the logistics of popping all the named (especially in HS East) can be very obnoxious. Obtaining Legend rank is going to be way harder than getting an epic. If the sheet looks intimidating, feel free to just fill out the stuff you've killed, or just fill out Disciple rank at first, and then progress from there. I know that for me personally when I first started in Charasis I got my butt kicked in HS north; I gradually improved and now even South isn't too hard for me.

So far the list is mostly enchanters and shaman with a few necromancers. I think the Duo ranks are just as challenging and cool, plus you are killing harder stuff. We're still looking for magician - come on mage club!


The List

Warmup

Solo Disciple: any 7

  • Corrupted Seahorse [53 Cleric, Kedge Keep] (Proposed)
    • This guy CH's, nukes, and summons, plus he has to be fought underwater in an area with limited corners nearby

Solo Master/Duo Disciple: any 8 including at least one each from HS South and Sebilis Crypt

  • Brogg [55 Warrior, Sebilis Disco]

Solo Grandmaster/Duo Master: any 6 including one L56+ and one from HS East

Solo God Mode/Duo Grandmaster: any 5

Duo God Mode: any 5

For any Sky mob, you are allowed infinite Wizard ports which do not count against your player total


Group God Mode (Six Players)