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Skill Make Poison

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Poisons are a Rogue's toy for death. Unfortunately, they aren't used much. Some of them are situational such as muscle lock IV procs, which are good for soloing if you're a rogue with high enough intimidate but the slows/snares/debuffs are weak in group/raid content and offer not a whole lot of benefit.

Note: The equation for skill cap appears to be (level - 10) * 5

So You Wanna Poison People - A Concise Guide to Mastery

Skill Progression

Dexterity or Intelligence or Wisdom, whichever is higher governs your chance to gain skill increases.


Some Advice

  • Reducing Costs -- Max your DEX with gear and buffs for best skill up chance. 115+ CHA. Sell back every poison you make.
  • Farming -- Not recommended.
  • Apply Poison -- 100+ skill will give near perfect apply chance. Either use training points or consider using the earlier, less expensive poisons to train with.
  • Sealed Vials -- Completely optional, but consider pottery as Sealed Poison Vials are very expensive. Crafting your own is cheaper. Use stackable Zombie Skin for vials.


Poison Merchants


Blixem's Guide to Making Poison

Poisons come in 16 different flavors.

  • Berserker Madness - Target bonus STR and AC, does small Direct Damage and good DoT.
  • Blind - minus to ATK.
  • Brittle Haste - bonus to ATK Speed, lowers AC and STR.
  • Contact - Direct Damage.
  • Dizzy - lowers AGI, lowers AC.
  • Feeble Mind - Reduces targets Mana.
  • Flesh Rot - small Direct Damage, Long term DoT (more like a disease).
  • Injected - small Direct Damage, 30 second DoT.
  • Liquid Silver - Heavy damage Contact poison for UNDEAD only.
  • Lower Resist - just what it says, lowers resist except for poison.
  • Muscle Lock - Slows Movement (snare).
  • Paralyzing Root - Roots and Lowers Attack Speed (like shaman/enchanter slows).
  • Poison Animal - Heavy damage contact spell, for animal type monsters ONLY.
  • Poison Summoned - Heavy damage contact spell for summoned ONLY.
  • System Shock - good Direct Damage, pushes target back, and stuns/interrupts spells.
  • Weaken - Reduces target strength.

Poisons have an interesting way of deciding how much damage/results you will get with the actual poison you have. First off, is the level of the poison. We will use Contact poisons as an example. Contact Poisons currently have 4 levels of strength. Contact I, II, III, and IV. The amount of damage is decided by the level of player, and the TOP end of that is decided by the poisons level. Below is an example.

  • Contact I - DD for 5 to 141 damage, Level 35
  • Contact II - DD for 5 to 177 damage, Level 44
  • Contact III - DD for 13 to 221 damage, Level 55
  • Contact IV - DD for 13 to 445 damage, Level 55

The difference? The top end of the poison. Contact one tops out at 141 for a level 35 Rogue. Any level above 35 will still do 141 damage. Now, a Contact II will also do 141 for a level 35 rogue, BUT at level 36 the contact II poison will do more damage. The Contact II poison tops out at level 44, where you will have to use a Contact III to do more damage. Notice that Contact III and IV both top out at level 55. The difference in these two is how much damage they do at what level. At level 35, Contact IV WILL do more damage than Contact II, even though the Rogue has not topped out either poison, this is due to the damage range of the poison.

Books on Poison (*edited by Barka)

As far as I know (this is a guide not a definitive writing) There are 11 different books on poisons. Most of them are straight forward on how to make the poison but do not hint at how hard they are to make, or what level of poison they will be. (Note: these books are not all written in Common)

Making Poisons

First and foremost, poison making is not something you do with a few spare plat, because you want to be badass in combat. Poisons will make you more effective, but you MUST realize the penalty for using them. First, Poisons are expensive and time consuming. You WILL blow a lot of money on em even if you make your own vials. Most components are dropped off monsters so you will have to go out and 'farm' if you wanna keep any kind of supply on you. You have to SIT and apply the poison, you must remain seated while it is applying. (this checks your apply poison skill... you rarely fail to apply a poison you can make, but the higher your apply poison skill the faster you can get the poison on your blade and stand back up.) Now if you still aren't shying away from poison making, You are ready to roll.

Tools of the Trade

To actually make the poison, you will combine 3 (or more) things in a Mortar and Pestle. You can pick one of these up in 3 places. Dagnors Cauldron, Firiona Vie, and West Karanas. (see Reagent List for more detailed locations.) You will combine a poison vial (Regular, Lined, or Sealed), a Suspension (Regular, Constrict, Larent, or Ethereal), and finally the actual component that you farmed or bought. The first poison that you should try just to get used to it is known as "Spider Venom" this is a Weaken I type poison, and is fairly useless, but it is cheap to make, easy to farm the items, and helps bring up your apply skill if you haven't used poisons before.

In your Mortar and Pestle, put one suspension, one poison vial, and 2 UNSTACKED spider venom sacs. (gotten off almost any spider larger than a spiderling.) Then press Combine. One of two things will happen. This poison trivials out at 20, so it should be pretty much trivial to you already. If you succeed, then you now have an unstackable poison bottle, if you failed you will be given your vial back, and the rest of the items destroyed.

Applying your poison

Once you have your poison, to apply your poison to your blade, just right click the poison. Unlike drinking you can also do this from inside bags. You will get either a "you have successfully applied" or "you have failed to apply" message. If you fail, your blade is not poisoned, and your poison is GONE. If you are standing when you try to apply, you will automaticaly sit down and start applying.

IMPORTANT NOTES

  1. Once your poison is applied to your weapon, the poison is gone, you can not retrieve it.
  2. Poisoned blades do not last through zoning. (if you zone, the poison on the blade is GONE)
  3. Poisons are uninterruptable, and will fire off on the first successful hit, that is not a backstab.
  4. The way the game works is to apply the poison to your primary hand slot, you can not poison one blade, move it to secondary and then poison another blade. The game is not actually poisoning the weapon, just the weapon slot. You can prove this by poisoning with a contact poison then removing your weapons.
  5. Injected poisons MUST have a piercing weapon to proc.
  6. Poisons, CAN be resisted, and the resists are based off of the level you are to the monster, and it's resist to POISON, even flesh rot is a POISON.

Poison Effects

Based on spdat.eff parse from January 2001.

Berserker Madness I +STR 6 (L1) to 47 (L42); +AC from 0 (L1) to 6 (L42); -HP from 11 (L1) to 52 (L42); DoT for 30 (L1) to 235 (L42); 30 sec
Berserker Madness II +STR 6 (L1) to 55 (L50); +AC from 0 (L1) to 8 (L50); -HP from 11 (L1) to 60 (L50); DoT for 30 (L1) to 275 (L50); 30 sec
Berserker Madness III +STR 26 (L1) to 80 (L55); +AC from 0 (L1) to 17 (L55); -HP from 11 (L1) to 65 (L55); DoT for 155 (L1) to 425 (L55); 30 sec
Berserker Madness IV +STR 41 (L1) to 100 (L60); +AC from 0 (L1) to 18 (L60); -HP from 11 (L1) to 70 (L60); DoT for 305 (L1) to 600 (L60); 30 sec
Blinding Poison I -ATK by 5 (L1); Blinds; 42 seconds
Blinding Poison II -ATK by 5 (L1); Blinds; 72 seconds
Blinding Poison III -ATK by 5 (L1); Blinds; 102 seconds
Brittle Haste I +10% Attack Speed; -AC from 2 (L1) to 14 (L40); -STR from 11 (L1) to 55 (L45); 60 seconds
Brittle Haste II +15% Attack Speed; -AC from 2 (L1) to 16 (L48); -STR from 11 (L1) to 58 (L48); 72 seconds
Brittle Haste III +20% Attack Speed; -AC from 2 (L1) to 18 (L54); -STR from 11 (L1) to 69 (L59); 84 seconds
Brittle Haste IV +25% Attack Speed; -AC from 2 (L1) to 20 (L60); -STR from 11 (L1) to 70 (L60); 96 seconds
Contact Poison I -HP from 5 (L1) to 141 (L35)
Contact Poison II -HP from 5 (L1) to 177 (L44)
Contact Poison III -HP from 13 (L1) to 221 (L55)
Contact Poison IV -HP from 13 (L1) to 445 (L55)
Dizzy I -AGI from 5 (L1) to 25 (L40); -AC from 3 (L1) to 15 (L40); 180 seconds
Dizzy II -AGI from 5 (L1) to 29 (L45); -AC from 3 (L1) to 17 (L48); 180 seconds
Dizzy III -AGI from 5 (L1) to 32 (L54); -AC from 3 (L1) to 19 (L54); 180 seconds
Dizzy IV -AGI from 5 (L1) to 35 (L60); -AC from 3 (L1) to 21 (L60); 180 seconds
Feeble Mind I -Mana from 7 (L1) to 217 (L36)
Feeble Mind II -Mana from 7 (L1) to 265 (L44)
Feeble Mind III -Mana from 7 (L1) to 301 (L50)
Feeble Mind IV -Mana from 7 (L1) to 355 (L59)
Flesh Rot I -HP by 5 (L1); DoT 152 HP (38 ticks); -DEX from 6 (L1) to 43 (L38); 228 seconds
Flesh Rot II -HP by 5 (L1); DoT 184 HP (46 ticks); -DEX from 6 (L1) to 51 (L46); 276 seconds
Flesh Rot III -HP by 5 (L1); DoT 232 HP (58 ticks); -DEX from 6 (L1) to 63 (L58); 348 seconds
Injected Poison I -HP from 2 (L1) to 38 (L37); DoT 10 (L1) to 190 (L37) in 5 ticks; 30 seconds
Injected Poison II -HP from 2 (L1) to 46 (L45); DoT 10 (L1) to 230 (L45) in 5 ticks; 30 seconds
Injected Poison III -HP from 2 (L1) to 49 (L48); DoT 10 (L1) to 245 (L48) in 5 ticks; 30 seconds
Injected Poison IV -HP from 2 (L1) to 59 (L58); DoT 10 (L1) to 295 (L58) in 5 ticks; 30 seconds
Injected Poison V -HP from 3 (L1) to 121 (L60); DoT 35 (L1) to 625 (L60) in 5 ticks; 30 seconds
Liquid Silver I -HP from 16 (L1) to 250 (L40); Undead
Liquid Silver II -HP from 16 (L1) to 298 (L48); Undead
Liquid Silver III -HP from 16 (L1) to 370 (L60); Undead
Lower Resists I -All Resists EXCEPT Poison from 3 (L1) to 10 (L14); 180 seconds
Lower Resists II -All Resists EXCEPT Poison from 3 (L1) to 15 (L24); 180 seconds
Lower Resists III -All Resists EXCEPT Poison from 3 (L1) to 20 (L34); 180 seconds
Lower Resists IV -All Resists EXCEPT Poison from 3 (L1) to 30 (L54); 180 seconds
Muscle Lock I -Movement from 31% (L1) to 40% (L10); 1 tick/level
Muscle Lock II -Movement from 31% (L1) to 50% (L20); 1 tick/level
Muscle Lock III -Movement from 31% (L1) to 55% (L25); 1 tick/level
Muscle Lock IV -Movement from 31% (L1) to 60% (L30); 1 tick/level
Paralyzing Poison I Root; -Attack Sped by 50% (L1); 42 seconds
Paralyzing Poison II Root; -Attack Sped by 50% (L1); 72 seconds
Paralyzing Poison III Root; -Attack Speed by 50% (L1); 102 seconds
Poison Animal I -HP from 16 (L1) to 250 (L40); Animal
Poison Animal II -HP from 16 (L1) to 298 (L48); Animal
Poison Animal III -HP from 16 (L1) to 370 (L60); Animal
Poison Summoned I -HP from 16 (L1) to 250 (L40); Summoned
Poison Summoned II -HP from 16 (L1) to 298 (L48); Summoned
Poison Summoned III -HP from 16 (L1) to 370 (L60); Summoned
System Shock I -HP from 5 (L1) to 149 (L37); Push target back 1 foot; Stun 0.0 seconds?
System Shock II -HP from 5 (L1) to 181 (L45); Push target back 1 foot; Stun 0.0 seconds?
System Shock III -HP from 5 (L1) to 233 (L58); Push target back 1 foot; Stun 0.0 seconds?
System Shock IV -HP from 5 (L1) to 241 (L60); Push target back 1 foot; Stun 0.0 seconds?
System Shock V -HP from 15 (L1) to 555 (L55); Push target back 1 foot; Stun 0.0 seconds?
Weakening Poison I -STR from 2 (L1) to 34 (L33); 1 tick/level
Weakening Poison II -STR from 2 (L1) to 43 (L42); 1 tick/level
Weakening Poison III -STR from 2 (L1) to 54 (L53); 1 tick/level
Weakening Poison IV -STR from 2 (L1) to 61 (L60); 1 tick/level

Poison Recipes

List is sorted by 'approximate' Trivial Level based on a combination of Type and exact trivial levels for several known poisons. Vial refers to poison vial (Reg), lined poison vial (Lin), or sealed poison vial (Seal). 'Susp' refers to suspension (Reg), constrict suspension (Con), larent suspension (Lar), or ethereal suspension (Eth). Rgnt1, 2, and 3 refer to reagents used in recipe aside from vial and suspension. Underlined reagents are purchased from vendors. Reagents that are not underlined are farmed unless otherwise noted. Bold reagents are unstackable. 'Cp Cost' is raw price in copper assuming you make regular/lined/sealed vials; buying sealed vials will raise cost ~6300 copper. (Could use verification of recipes and trivials on p1999).

Poison Name Poison Type & Potency Trivial Vial Susp. Reagents Cp Cost farm
Quicksilver   15     Cinnabar Gnomish Spirits 1848 0
Iron Sulphide   15     Brimstone Small Piece of Ore 1881 0
Lead Peroxide   15     Lead Sulphide Tumpy Tonic* 1159 0*
White Lead   15     Lead Sulphide Limestone 2001 0
Spider Venom Weakening Poison I 17 Reg Reg Spider Venom Sac x2 528 2
Giant Wasp Venom Contact Poison I 20 Reg Reg Giant Wasp Venom Sac x3 528 3
Snake Venom Injected Poison I 20 Reg Reg Snake Venom Sac x2 528 2
Regalis Poison Weakening Poison I 22 Reg Reg Urticating Hairs Froglok Poison Gland 528 2
Asp Poison Contact Poison I 24 Reg Reg Asp Poison Sac x2 528 2
Retinal Deactivator Blinding Poison I 24 Lin Reg Coyotetail Asp Poison Sac 1053 1
Delusional Swiftness Brittle Haste I 66 Reg Reg Vampire Bat Saliva x2 Giant Wasp Venom Sac 528 3
Spine Break Paralyzing Poison I 32 Lin Con Delphinium Thorny Ergot 2520 0
Basilisk Poison Muscle Lock I 32 Lin Reg Basilisk Eye Stalk x2 528 2
Solvent Gangrene Flesh Rot I 40 Reg Reg Grave Mold x2 528 2
Crystal Eritus System Shock I 42 Lin Reg Crystallized Marrow x2 528 2
Cyclan Butil Feeble Mind I 48 Lin Reg Cyclamine Corm x2 Snake Venom Sac 528 3
Putrid Bane Injected Poison I 56 Lin Reg Putrid Bile x2 528 2
Sweet Lathyris Dizzy I 66 Lin Reg Ichor Giant Wasp Venom Sac 528 3
Rancid Wolfkiller Poison Animal I 76 Lin Reg Dogbane x2 Chunk of Meat 2210 0
Anti-Element Poison Summoned I 76 Lin Reg Ground Garlic Red Hellebore 2963 0
Lixt Wing Dust Liquid Silver I 78 Lin Reg Embalming Dust x2 528 2
Maddening Sap Berserker Madness I 87 Lin Reg Succulent Sap x2 528 2
Festering Nettle Lower Resists I 87 Lin Reg Ashroot x2 528 2
Atrophic Sap Weakening Poison II 98 Lin Con Alocasia Root x2 3150 0
Aching Blood Contact Poison II 108 Lin Con Lactera x2 5252 0
Eyeburn Solution Blinding Poison II 108 Lin Con Coyotetail x2 Muddite Mud 2100 1
Kinetic Suppressant Paralyzing Poison II 119 Lin Con Basilisk Eye Stalk Delphinium x2 2940 1
Lethargic Bliss Muscle Lock II 119 Lin Con Whore's Bane x2 1050 2
Leprous Pus Flesh Rot II 140 Lin Con Bundle of Wormwood Darkbone Marrow Grave Mold 2268 2
Brain Freeze System Shock II 130 Seal Con Gelsemium Root x2 6132 0
Powdered Banality Feeble Mind II 140 Seal Con Gelsemium Petals x3 9237 0
Choking Asmag Injected Poison II 151 Seal Con Asmag Weed x2 1050 2
Xegony's Curse Brittle Haste II 160 Lin Con Ash Hornet Venom Cinder Hornet Pollen 1050 2
Languid Lixt Wing Dizzy II 162 Seal Con Lixt Wing Stalk x2 1050 2
Corrosive Solvent Poison Summoned II 172 Seal Con Putrid Bile Ground Garlic Red Hellebore 3485 1
Beastchoker Poison Animal II 172 Seal Con Castorbean Hounds Tongue Chunk of Meat 3374 0
Calcium Rot Liquid Silver II 172 Seal Con King's Thorn x2 3760 0
Zek Frost Berserker Madness II 183 Seal Con Succulent Sap Crystal Nightshade x2 4074 1
Dilapidating Ash Lower Resists II 183 Seal Con Soot Hemlock x2 1050 2
Monk's Hood Aconite Weakening Poison III 194 Seal Lar Wolves Bane x2 2101 2
Shadowveil Hemlock Blinding Poison III 194 Seal Lar Soot Hemlock Coyotetail Burned Out Lightstone 2626 2
Stiffening Ergot Paralyzing Poison III 204 Seal Lar Heartsting Venom Sack x2 2101 2
Pacifying Whisper Muscle Lock III 215 Seal Con Gelsemium Root Thorny Ergot Wolves Bane 4116 1
Visceral Rot Flesh Rot III 231 Seal Lar Darkbone Marrow Grave Mold Wood Rose 6303 2
Metallic Alkaloid System Shock III 213 Seal Lar Lead Peroxide Quicksilver White Lead 7109 0**
Cranial Cryofrost Feeble Mind III 226 Seal Lar Frosty Datura x3 2101 3
Crippling Peptide Dizzy III 245 Seal Lar Black Henbane Death Cap x2 2101 3
Carnivore Mortis Poison Animal III 258 Seal Lar Black Henbane Snakes Head Iris Chunk of Meat 4940 2
Acidic Dissolver Poison Summoned III 245 Seal Lar Putrid Bile Red Hellebore Soot Hemlock 3887 2
Temporal Rot Liquid Silver III 258 Seal Lar Wood Rose Embalming Dust King's Thorn 7658 1
Essence of Rallos Berserker Madness III 268 Seal Lar Pixie Dust Amanita Phalloide x2 2101 3
Cyclic Vertigo Lower Resists III 258 Seal Lar Crystal Nightshade Snowcap Amanita x2 16213 0
Visionistic Pain Contact Poison III 204 Seal Lar White Hellebore x2 2101 2
Amnesic Lolium Injected Poison III 236 Seal Lar Snowfall Algae Tares Lichen x2 2101 2
Paradoxical Peptide Brittle Haste III 247 Seal Con Skyash Bile Chromadrac Wing 1050 2
Iron Dimethyl System Shock IV 268 Seal Lar Iron Sulphide Quicksilver x2 7678 0**
Smoldering Cyanide Injected Poison IV 268 *broken* Seal Lar Emeraldberry Cyanide x2 2101 2
Soul Burn Contact Poison IV 302 Seal Eth Scorpikis Venom x2 2672 2
Spirit of Sloth Muscle Lock IV 276 Seal Eth Creeper Ivy x2 2672 0
Mages Bane Feeble Mind IV 282 Seal Eth Ivory Poppy x2 Frosty Datura 2672 1
Susceptible Essence Lower Resists IV 288 Seal Eth Nohope Moss x2 Snowcap Amanita 8972 2
Horrendous Atrophy Weakening Poison IV 295 Seal Eth Shriveled Flesh x2 2672 2
Warlords Rage Berserker Madness IV 308 Seal Eth Succulent Sap Crystallized Sulfur x2 2672 3
Rending Swiftness Brittle Haste IV 315 Seal Eth Skyash Bile Spiroc Bone Dust x2 2672 3
Twisting Disorientation Dizzy IV 328 Seal Eth Crystal Nightshade Black Henbane Death Cap 4184 2
Mind Melt System Shock V 322 Seal Eth Quicksilver Mt. Death Mineral Salts x2 4520 2
Inferno Blood Injected Poison V 335 Seal Eth Emeraldberry Cyanide Blood Thorn Extract x2 2672 3

Note: One star = quested. Two stars = manufactured.

Fine Plate Dye Recipes

While less useful to a rogue unless they are also a blacksmith, dyes for fine plate use the Make Poison skill when made in a mortar and pestle. This can be a much cheaper way of reaching 36 in the skill, as the shop-bought components barely cost more than 2gp, compared to the 5gp required for each suspension. If you are buying your poison vials for 1.5pp, the difference is even more dramatic.

Dye Name Colour TRIV. REAGENT 1 REAGENT 2 REAGENT 3 cp. Main reagent source
Black Extract black 36? Charcoal Empty Vial Water Flask 219 various elementals, elemental warriors in The Hole, iron & stone guardians in Nektulos, golem-types, including Terror (plane of Fear)
Permafrost Extract Blue 36? Permafrost Crystals Empty Vial Water Flask 219 many creatures in Permafrost, on ground in Dire Wolf Pens in Permafrost, ground spawn on the golra island in Timorous Deep
?? brown 36? Russet Oxide Empty Vial Water Flask 219 various elementals, also some lying on ground in Steamfont, an earth elemental in Najena, in The Hole iron & stone guardians in Nektulos
Evergreen Extract green 36? Evergreen Leaf Empty Vial Water Flask 219 found lying on ground in Greater Faydark, lighter shade of green, uncommon and hard to see
Sarcoscypha Extract red (berry) 36? Sarcoscypha Fungus Empty Vial Water Flask 219 fungus types in Upper Guk & Innothule Swamp, on ground in LFay Faerie camp
Red Rust Extract red (rust) 36? Iron Oxide Empty Vial Water Flask 219 various elementals, also some lying on ground in Steamfont, elemental warriors in The Hole, iron & stone guardians in Nektulos
?? yellow 36? Jack-O-Lantern Fungus Empty Vial Water Flask 219 on ground in LFay Faerie camp, scarecrow types in WK, Unrest, etc.

See: Fine Plate Dyes