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The Estate of Unrest
The Estate of Unrest was once the home of a dwarven noble, in ages past. Following the unholy destruction that created Dagnor's Cauldron and the following takeover of that region by evil creatures, his estate was overrun by the undead, and is now one of the great havens of the unliving in all of Norrath.
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Map
Estate of Unrest
The lettered stairs lead to each other. |
Unrest Manor
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Dangers
Unrest is a small outdoor estate occupied from top to bottom with undead. The principal areas of note in the estate are the manorhouse, the yard, and the maze. The manorhouse has five levels, including the basement.
Trains here deserve special mention. A great deal of the hunting in the zone consists of pulling from the house, where some lucky individual runs into the house, whacks a nearby monster, and runs back out with monster in tow. The problem is that these monsters sometimes don't always follow you. They will occasionally take circuits around the house gathering their friends to come with them ("Let's go have a picnic in the gazebo!") or there are other undead within aggro range when you pull. The end result is that very often there are overpulls from the house to the yard. Now, when this happens, usually a train results, and people fighting along one of the walls runs for the entrance. The phenomenon are unique to this zone. The first is that the entryway tunnel is very long. If a train has entered that tunnel, it's safest to wait for it to come back out and disperse rather than go in after it. You will catch it coming back out and likely be torn to bits. The other problem is that often, because of the pathing in the zone, trains will seem to take a little trip around the outside of the yard, especially the higher level trains. One of these trains will result in there being about five people in the tower wondering where everyone else went.
The yard is a very busy part of the zone. There are roaming monsters all over this area, mostly lower level creatures, and the death beetles. Groups pull from the house and fight monsters, mostly along the back and west walls. Dangers in this area are mostly the trains (as described above) and the death beetles. The death beetles will attack anyone fighting in this area. At high levels, they are a constant nuisance, but at lower levels they can be downright dangerous, and many of us have handily fought off undead only to be nibbled away at by several death beetles.
The first floor of the house is where most of the people pull to the yard from. Mostly high-teens level monsters wander around here, nothing special. The second floor has some higher level creatures, but otherwise the only thing of note is the Reclusive Ghoul Magi room in the back, and a NPC named Khrix Fritchoff that spawns in a closet near the Magi room. The third floor contains the barroom, which is also busy. Although a good place to camp, the barroom is so close to the tower above, that you really need to have a group camping each room. What happens otherwise is that if you attack someone in the barroom, the entire tower runs down the stairs to help out. You better order a drink when you hear them pounding down the stairs. The tower is a little safer, and is kind of out of the way. You generally don't have to deal with much else when you're up there. The other area of interest all the way on top of the manor is the Hand Room, where the hand spawns. This room is a nice spot to camp, as it is out of the way of all but the craziest trains (Puller -- "I know, I'll run out through the hand room, that will work!"). It is also a quick escape, as you can run out on the balcony and onto the roof of the patio and it's a straight shot to the zone.
The basement is a different matter. The basement is a deathtrap to someone by themselves or in a group that doesn't know what they're doing. The monsters, many of which are the dangerous Festering Hags, spawn down here in groups and quickly. The pace is fast (22 minute timer) but the experience may make it worth it (assuming you don't die much). Mortuary fungus here are also lethal, as they have a tendency to cast drowsiness on the melee types, making it very difficult to take them out without some magical backup. In the end of the basement is the dwarven ghost, who spawns some of the rarest items in the zone. He is protected by a room full of the toughest monsters in the zone, all of whom will swarm you if you don't kill them off first...
Benefits
The Estate of Unrest is one of the great zones in the game. I have friends and know a lot of people who essentially lived there for ten levels. It is a fast-paced, dangerous zone, but that is also what makes it fun. People can gain experience quicker than many other places in here, and also become rich while doing so. A lot of the mainstay items in the game come out of Unrest, so there's a ready market for your excess loot.
The other benefit, and something that is probably key to its success, is that the zone is broken up into specific areas designed for various levels. The rooms are designed for characters of a certain level range, and if you fit that range, you're going to have a good time there.
Astuce's Guide to Unrest
The wonderful world of Unrest!
Some classes can begin hunting in Unrest as early as level 9, although it's safer to wait until around level 12 to go there. The earliest hunting you can do here is what's commonly referred to as yard trash; death beetles, tormented dead, greater skeletons, and jack-o-lanterns. These areas can be taken on either solo or in a group; yard groups will usually claim the left, back, or right ("Gazebo") wall. Everything but the death beetles are undead, so classes with anti-undead direct damage spells will have a strong advantage (Cleric, Necromancer, Paladin, and Shadow Knight). For Rogues, several poison making materials commonly drop from the yard trash as well. The experience is amazing -- on account of the zone's high experience multiplier -- and you'll find yourself ready for the next camp in no time.
When pulling mobs from the inside of the estate to the outside, bear in mind the dangers of pulling them through the front door, an oft-trained area. The side and back doors are generally a safer bet. Ghouls and Carrion Ghouls can proc Ghoul Root on you stopping you in the train tracks. Druids and Rangers are the best pullers in Unrest because it's considered an outdoors zone, allowing them use of the Harmony spell (unresistable area of effect pacify).
Once you are level 14 to 16 as a priest or caster, you can handle camps inside the house on the first floor without too many problems; for melees your mileage will vary depending on gear, and duoing or grouping is usually suggested. You can hunt either inside the side door (where the lesser blade fiend who drops Pugius and Gladius spawns), usually considered an extension of the back room (BR), or in the center room known as main room (MR). The main room is more risky because of the stairs leading to the second floor where trains sometimes path. Notable mobs are the an undead brewer who drops Preserved Hops, an item needed for the Cleric-only Brell Serilis symbol quest.
At around level 22 to 24 (for main healers, Greater Healing will often be necessary; Cleric gets this at 24) when the experience rate slows down and mobs begin to con green, you can graduate to the second floor. The most common camp spot here is called fireplace (FP) with an average mob level of 24-25, and from there you can reach quite a few named mobs with noteworthy loot drops. There are two mobs all but the strongest groups will be careful to avoid: the gnome Khrix Fritchoff and a priest of Najena. Named mobs this camp can pull from the various rooms on the floor (which is easily manageable with a solid group and a Druid or Ranger using Harmony) include the reclusive ghoul magus (Savant's Cap, Dusty Bloodstained Gloves), an undead barkeep (Thick Leather Apron, Opalline Earring), a reanimated hand (Ivory Bracelet), and if your group is brave you can also pull the third floor that holds 3 festering hags (Festering Cloak), with the one in the middle being the placeholder for the undead knight of unrest (Bloodstained Tunic, Bloodstained Mantle), a Shadow Knight who will cast Harm Touch and Fear -- so be ready!
The second floor experience rate will be good until 30 or so. When it slows down, or if you're at least level 28 and want a change of scenery, it's time to descend into the bowels of Unrest and camp the dreaded basement. A fake library on the wall on the first floor is the door to it. Many stronger mobs await you in this gruesome area. Torture props and blood everywhere are the standard decoration for this camp. Greater dark bone skeletons, dusty werebats (drops an Enchanter quest item), skeletal monks, and festering hags populate the first section. Dark terrors, tentacle terrors (knocks back players and drops Tentacle Whip and a Shaman quest item), and mortuary fungus (drops a Necromancer quest item) are further in. There is even fake lava in one hall to trick players into trying to go around it where they'll fall into a trap. Other than the numerous quest items that drop here fairly commonly, there is one notable mob: the ghost of the estate's dwarven owner, Garanel Rucksif, who drops Jagged Band rings and the popular Dwarven Work Boots.
Overall, Unrest is a great XP zone that someone can stay at until about level 35 if they so choose, soloing, duoing, or grouping. There is usually at least one group even in the morning, and by prime time hours the zone can reach about 30 people. The trains can be frequent and deadly but as long as you stay off the tracks you should remain safe.
Traveling To and From
The Estate of Unrest is reached by passing through the length of Dagnor's Cauldron to a small tunnel on the south end. Most people run along the west end of the lake close to the water, but you need to be careful of the numerous aqua goblins moving throughout the area. At least one swims out a little bit into the lake.
What's in this zone?
NPCs - Found 35 NPCs that spawn in The Estate of Unrest:
NPC Name | Race | Class | Level | Location | Known Loot | Description |
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A Crazed Ghoul | Ghoul | Warrior | 25 ~ 26 | (663, 39), (496, 46), (497, -64) | Bronze Long Sword , Bronze Long Sword ![]() QUEST ITEM Grave Mold , Grave Mold ![]() WT: 0.1 Size: TINY Rusty Long Sword , Rusty Long Sword ![]() QUEST ITEM A Ghoul's Heart A Ghoul's Heart ![]() LORE ITEM NODROP |
The Placeholder or the Crazed Ghoul can pop in 3 different static spots in Unrest.
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A Dark Terror | Tentacle | Warrior | 29-33 | 100% @ (497, 102) | Torn Page of Magi`kot pg. 2 Torn Page of Magi`kot pg. 2 ![]() LORE ITEM NO DROP |
Description needed. |
A Death Beetle | Beetle | Warrior | 10-12 | Various | Various | These are the lowest level creatures in Unrest. They roam the lawn and fountain area. They are not KoS despite the scowl... |
A Dry Bone Skeleton | Undead | Warrior | 20-22 | Various | Various | Description needed. |
A Dusty Werebat | Bat | Warrior | 24-28 | 100% @ (636, -114) | Pouch of Silver Dust Pouch of Silver Dust ![]() LORE ITEM NO DROP |
Description needed. |
A Festering Hag | Zombie | Wizard | 28-30 | Various | Various | Starts with "Rune" type damage absorb. Casts Cancel Magic, Inferno Shock, Frost Shock, ~10 ds |
A Greater Dark Bone | Skeleton New | Warrior | 26-30 | 2% @ (663, 99), 2% @ (637, -102), 2% @ (497, 102), 2% @ (519, 72), 2% @ (532, 53), 2% @ (677, 64) | Various | Bigger, badder version of the Darkbone. |
A Greater Skeleton | Skeleton | Warrior | 7-20 / 11-13 (Befallen / Najena) | Various | Various | This variety of skeleton can be found in a great number of zones. |
A Lurking Mummy | Zombie | Warrior | 18 - 20 | 3% @ (560, -63), 3% @ (538, -54) | Various | Description needed. |
A Skeletal Monk | Skeleton New | Monk | 24-25 | 50% @ (2023, 790); (748, -29) for Guktop (-696, -1704) for Rathemtn | Various | Mob in various zones, including Upper Guk and Rathe Mountains. The version that spawns in Rathe Mountains is whi... |
A barbed bone skeleton | Skeleton New | Warrior | 24-26 | Various | Small Bronze Armor, Barbed Bone Chips , Barbed Bone Chips ![]() WT: 0.1 Size: SMALL Bone Barbs Bone Barbs ![]() MAGIC ITEM LORE ITEM NO DROP |
Has a damage shield which cannot be dispelled. The damage shield on the ones in Rathe Mountains does 7 damage per hit. |
A carrion ghoul | Ghoul | Warrior | 20-24 | 3% @ (616, 63) | Ghoul Carrion Ghoul Carrion ![]() MAGIC ITEM LORE ITEM NO DROP |
Description needed. |
A ghoul | Ghoul | Warrior | 13-17 | Various | Various | These undead creatures can be quite dangerous to low-level players, as they are always aggressive and proc [[Ghoul Root]... |
A gnomish spelunker | Gnome | Warrior | 20 | 50% @ (688, -292) | Gnome Meat Gnome Meat ![]() QUEST ITEM |
Located in an underwater passageway with Serra. |
A jack o lantern | Scarecrow | Warrior | 12-14 | Amanita Phalloide , Amanita Phalloide ![]() QUEST ITEM Jack-O-Lantern Fungus Jack-O-Lantern Fungus ![]() WT: 0.1 Size: TINY |
Description needed. | |
A large skeleton | Skeleton | Warrior | 8-10 | Various | Cloth Armor, Rusty Weapons, Bone Chips Bone Chips ![]() WT: 0.1 Size: SMALL |
This variety of skeleton can be found in a great number of zones. Including: Najena and others. |
A priest of najena | Ghoul | Cleric | 29 - 31 | 5% @ (504, 62) 3rd floor | Tarnished Bronze Key Tarnished Bronze Key ![]() LORE ITEM NODROP |
In the SW Tower in the Estate of Unrest on the 3rd floor. 55 minute respawn with placeholders. Is in the room at the ver... |
A reanimated hand (Unrest) | Reanimated Hand | Wizard | 21 | 100% @ (572, -15) 3rd floor | Various | |
A tentacle terror (Unrest) | Tentacle | Warrior | 30 | 25% @ (496, 119) | Various | Description needed. |
A werebat | Kobold | Warrior | 24-28 | Various | Topaz , Topaz ![]() WT: 0.1 Size: TINY Flame Agate
, Flame Agate ![]() WT: 0.1 Size: TINY Thick Caustic Fluid , Thick Caustic Fluid ![]() LORE ITEM NO DROP A Werebat Wing A Werebat Wing ![]() MAGIC ITEM LORE ITEM NO DROP |
Found in the basement of Unrest. |
An Undead Brewer | Skeleton New | Warrior | 18 | 100% @ (640, 22) | Preserved Hops Preserved Hops ![]() MAGIC ITEM LORE ITEM NO DROP |
Description needed. |
An undead barkeep | Zombie | Rogue | 25 | 3% @ (668, -39) 3rd floor | Various | Spawns behind the bar, 22 minute timer. |
An undead knight of Unrest | Skeleton | Shadow Knight | 28 | (697, -76) 4th floor | Bloodstained Tunic , Bloodstained Tunic ![]() MAGIC ITEM Bloodstained Mantle , Bloodstained Mantle ![]() MAGIC ITEM Cracked Glass Key Cracked Glass Key ![]() WT: 0.1 Size: TINY |
Uses Harm Touch and other Shadow Knight abilities. 22 minute spawn time, and has several place holders. |
Dark Boned Skeleton | Skeleton New | Warrior | 15 - 19 | 34% @ (560, -63), 34% @ (662, 28), 34% @ (538, -54) | Various | Description needed. |
Garanel Rucksif | Ghost Dwarf | Warrior | 35 | 13% @ (485, 147, basement) | Dwarven Work Boots , Dwarven Work Boots ![]() MAGIC ITEM Jagged Band , Jagged Band ![]() MAGIC ITEM Sphere of Unrest Sphere of Unrest ![]() MAGIC ITEM LORE NO TRADE |
Mr. Rucksif aka Fatty. Spawns rarely after Teal Green Merger, 22min Timer if area is cleared and after A Festering Hag s... |
Khrix Abomination | Ghoul | Warrior | 38-40 | (620, 56) | Powder of Reanimation Powder of Reanimation ![]() LORE ITEM NO DROP |
Found in Unrest running amok on all the lower levels of the zone. He is notorious among the people of Unrest. Triggered... |
Khrix Fritchoff | Gnome | Necromancer | 35 | 100% @ (595, 61) floor 2 | Cloth Shirt , Cloth Shirt ![]() Slot: CHEST Gnome Meat Gnome Meat ![]() QUEST ITEM |
This gnomish necromancer can be reached by going through the southwest door in the fireplace room and making an immediat... |
Lesser Blade Fiend | Dervish | Warrior | 19 | 100% @ (699, 90) | Gladius , Gladius ![]() MAGIC ITEM Pugius Pugius ![]() MAGIC ITEM |
Relatively rare spawn at the alcove next to the side door on the 1st floor. Placeholder is a dark boned skeleton. Seems ... |
Mortuary Fungus | Fungusman | Warrior | 26-28 | 33% @ (661, 83), 33% @ (679, 106) | A fungus eye, Sarcoscypha Fungus, Steel Knuckles, Amanita Phalloide | Description needed. |
Reclusive ghoul magus | Ghoul | Necromancer | 23 | 50% @ (700, 27) | Savant's Cap , Savant's Cap ![]() MAGIC ITEM Dusty Bloodstained Gloves , Dusty Bloodstained Gloves ![]() MAGIC ITEM Polished Brass Key Polished Brass Key ![]() WT: 0.1 Size: TINY |
On Project 1999 he is located in the Northwestern room on the 2nd floor, on the upper part of the balcony the spawn clos... |
Serra | Zombie | unknown | 4 | 50% @ (688, -282) | Located in an underwater passageway with a gnomish spelunker. Despawns after doll handed in, 30 Minute respawn timer... | |
Shadowpincer | Beetle | Warrior | 15-17 | ? | Various | A rare spawn found around the courtyard. Unusual behavior for an Unrest mob, KOS to druids in wolf form. |
Torklar Battlemaster | Ghost Dwarf | Warrior | 20 | 20% @ (612, -62) | Torklar's Battle Hammer , Torklar's Battle Hammer ![]() MAGIC ITEM LORE ITEM NO DROP Battleworn Canteen Battleworn Canteen ![]() MAGIC ITEM LORE ITEM NO DROP |
More or less a clone of Garanel Rucksif for the cleric quest. Hits much harder than his level. |
Tormented Dead | Zombie | Warrior | 10-14 | 3% @ (799, -177), 3% @ (553, 162), 3% @ (596, -288), 3% @ (375, 109) | Various | These common zombies roam the lawn around the manor. |
Zombie of an Unrest Noble | Zombie | Warrior | 24-26 | 3% @ (704, -71) | Charred Ruby , Charred Ruby ![]() WT: 0.1 Size: TINY Grave Mold Grave Mold ![]() WT: 0.1 Size: TINY |
Description needed. |
Items - Found 78 items that drop in The Estate of Unrest:
Item Name | Drops From | Slot | Stats |
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A Werebat Wing
A Werebat Wing ![]() MAGIC ITEM LORE ITEM NO DROP |
a werebat | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: SMALL Class: ALL Race: ALL |
A fungus eye
A fungus eye ![]() LORE ITEM NO DROP |
mortuary fungus | Primary, Secondary | WT: 0.2 Size: TINY Class: ALL Race: ALL |
Amanita Phalloide
Amanita Phalloide ![]() QUEST ITEM |
Various | (None) | QUEST ITEM WT: 0.1 Size: TINY Class: ALL Race: ALL |
Barbed Bone Chips
Barbed Bone Chips ![]() WT: 0.1 Size: SMALL |
a barbed bone skeleton | (None) | WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Battle Axe
Battle Axe ![]() Slot: PRIMARY SECONDARY |
Garanel Rucksif | 1H Slashing | Atk Delay: 35 DMG: 7 WT: 8.5 Size: MEDIUM Class: WAR PAL RNG SHD BRD ROG Race: ALL |
Battleworn Canteen
Battleworn Canteen ![]() MAGIC ITEM LORE ITEM NO DROP |
Torklar Battlemaster | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: SMALL Class: ALL Race: ALL |
Bloodstained Mantle
Bloodstained Mantle ![]() MAGIC ITEM |
an undead knight of Unrest | Shoulders | AC: 6 STR: +3 SV MAGIC: +10 WT: 3.5 Size: SMALL Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL |
Bloodstained Tunic
Bloodstained Tunic ![]() MAGIC ITEM |
an undead knight of Unrest | Chest | AC: 13 WIS: +4 AGI: +4 WT: 6.5 Size: MEDIUM Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL |
Bone Barbs
Bone Barbs ![]() MAGIC ITEM LORE ITEM NO DROP |
a barbed bone skeleton | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 0.4 Size: SMALL Class: ALL Race: ALL |
Bronze Two Handed Battle Axe
Bronze Two Handed Battle Axe ![]() Slot: PRIMARY |
a greater dark bone | 2H Slashing | Atk Delay: 46 DMG: 9 WT: 14.0 Size: LARGE Class: WAR PAL RNG SHD Race: ALL |
Bronze Two Handed Hammer
Bronze Two Handed Hammer ![]() Slot: PRIMARY |
a greater dark bone | 2H Blunt | Atk Delay: 45 DMG: 8 WT: 14.0 Size: LARGE Class: ALL except BRD ROG NEC WIZ MAG ENC Race: ALL |
Bronze Warhammer
Bronze Warhammer ![]() Slot: PRIMARY SECONDARY |
a greater dark bone | 1H Blunt | Atk Delay: 33 DMG: 5 WT: 8.5 Size: MEDIUM Class: ALL except NEC WIZ MAG ENC Race: ALL |
Charred Dagger
Charred Dagger ![]() Slot: PRIMARY SECONDARY |
a carrion ghoul | Piercing | Atk Delay: 21 DMG: 3 WT: 3.0 Size: SMALL Class: ALL except CLR PAL DRU MNK SHM Race: ALL |
Charred Pearl
Charred Pearl ![]() WT: 0.1 Size: TINY |
a carrion ghoul | (None) | WT: 0.1 Size: TINY Class: ALL Race: ALL |
Charred Ruby
Charred Ruby ![]() WT: 0.1 Size: TINY |
zombie of an Unrest noble | (None) | WT: 0.1 Size: TINY Class: ALL Race: ALL |
Cracked Giant Scarab Carapace
Cracked Giant Scarab Carapace ![]() WT: 5.0 Size: MEDIUM |
a death beetle | (None) | WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Cracked Glass Key
Cracked Glass Key ![]() WT: 0.1 Size: TINY |
an undead knight of Unrest | (None) | WT: 0.1 Size: TINY Class: ALL Race: ALL |
Dark Bone Chips
Dark Bone Chips ![]() WT: 0.1 Size: SMALL |
a greater dark bone | (None) | WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Dark Boned Bracelet
Dark Boned Bracelet ![]() MAGIC ITEM LORE ITEM NO DROP |
a greater dark bone | Wrist | AC: 2 SV FIRE: +2 WT: 0.1 Size: TINY Class: ALL Race: ALL |
Darkbone Marrow
Darkbone Marrow ![]() QUEST ITEM |
dark boned skeleton | (None) | QUEST ITEM WT: 0.1 Size: TINY Class: ALL Race: ALL |
Darkbone Skull
Darkbone Skull ![]() MAGIC ITEM LORE ITEM NO DROP |
a greater dark bone | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 1.5 Size: SMALL Class: ALL Race: ALL |
Diablerie II
Diablerie II ![]() WT: 0.0 Size: TINY |
a reanimated hand | (None) | WT: 0.0 Size: TINY |
Dull Bone Chips
Dull Bone Chips ![]() WT: 0.1 Size: SMALL |
a skeletal monk | (None) | WT: 0.1 Size: SMALL Class: ALL Race: ALL |
Dusty Bloodstained Gloves
Dusty Bloodstained Gloves ![]() MAGIC ITEM |
reclusive ghoul magus | Hands | AC: 2 MANA: +25 WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL |
Dusty Old Backbone
Dusty Old Backbone ![]() LORE ITEM NO DROP |
None? | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Dwarven Work Boots
Dwarven Work Boots ![]() MAGIC ITEM |
Garanel Rucksif | Feet | AC: 8 STR: +3 DEX: +5 WT: 5.0 Size: MEDIUM Class: ALL except NEC WIZ MAG ENC Race: ALL |
Ebon Dagger
Ebon Dagger ![]() Slot: PRIMARY SECONDARY |
a dry bone skeleton | Piercing | Atk Delay: 20 DMG: 3 WT: 3.0 Size: SMALL Class: ALL except CLR PAL DRU MNK SHM Race: ALL |
Ebon Wand
Ebon Wand ![]() MAGIC ITEM |
a dry bone skeleton | Primary, Secondary | SV DISEASE: +5 WT: 0.5 Size: SMALL Class: NEC Race: ALL |
Festering Cloak
Festering Cloak ![]() MAGIC ITEM |
a festering hag | Back | AC: 5 HP: +10 MANA: +10 SV DISEASE: -10 SV POISON: -10 WT: 0.5 Size: MEDIUM Class: NEC Race: HUM ERU DEF GNM IKS |
Ghoul Carrion
Ghoul Carrion ![]() MAGIC ITEM LORE ITEM NO DROP |
a carrion ghoul | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: MEDIUM Class: ALL Race: ALL |
Giant Scarab Legs
Giant Scarab Legs ![]() WT: 0.5 Size: MEDIUM |
a death beetle | (None) | WT: 0.5 Size: MEDIUM Class: ALL Race: ALL |
Gladius
Gladius ![]() MAGIC ITEM |
Lesser Blade Fiend | 1H Slashing | Atk Delay: 29 DMG: 7 WT: 2.5 Size: MEDIUM Class: WAR PAL RNG SHD BRD ROG Race: ALL |
Globe of Mist
Globe of Mist ![]() MAGIC ITEM LORE ITEM NO DROP |
a festering hag | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 0.3 Size: SMALL Class: ALL Race: ALL |
Gossamer Amice
Gossamer Amice ![]() MAGIC ITEM |
a festering hag | Shoulders | AC: 3 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS |
Gossamer Cap
Gossamer Cap ![]() MAGIC ITEM |
a festering hag | Head | AC: 4 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS |
Gossamer Cape
Gossamer Cape ![]() MAGIC ITEM |
a festering hag | Back | AC: 4 WT: 0.5 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS |
Gossamer Collar
Gossamer Collar ![]() MAGIC ITEM |
a festering hag | Neck | AC: 3 WT: 0.2 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS |
Gossamer Gloves
Gossamer Gloves ![]() MAGIC ITEM |
a festering hag | Hands | AC: 4 WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS |
Gossamer Leggings
Gossamer Leggings ![]() MAGIC ITEM |
a festering hag | Legs | AC: 5 WT: 0.7 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS |
Gossamer Sash
Gossamer Sash ![]() MAGIC ITEM |
a festering hag | Waist | AC: 3 WT: 0.2 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS |
Gossamer Sleeves
Gossamer Sleeves ![]() MAGIC ITEM |
a festering hag | Arms | AC: 4 WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS |
Gossamer Veil
Gossamer Veil ![]() MAGIC ITEM |
a festering hag | Face | AC: 2 WT: 0.2 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS |
Gossamer Wristbands
Gossamer Wristbands ![]() MAGIC ITEM |
a festering hag | Wrist | AC: 3 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS |
Grave Mold
Grave Mold ![]() WT: 0.1 Size: TINY |
Various | (None) | WT: 0.1 Size: TINY Class: ALL Race: ALL |
Ipsor's Enlightenment IV
Ipsor's Enlightenment IV ![]() WT: 0.0 Size: TINY |
a reanimated hand | (None) | WT: 0.0 Size: TINY |
Ivory Bracelet
Ivory Bracelet ![]() MAGIC ITEM |
a reanimated hand | Wrist | AGI: +3 MANA: +20 WT: 0.2 Size: TINY Class: ALL Race: ALL |
Jack-O-Lantern Fungus
Jack-O-Lantern Fungus ![]() WT: 0.1 Size: TINY |
a jack o lantern | (None) | WT: 0.1 Size: TINY Class: ALL Race: ALL |
Jagged Band
Jagged Band ![]() MAGIC ITEM |
Garanel Rucksif | Fingers | AC: 5 STR: +3 WT: 0.1 Size: TINY Class: ALL Race: ALL |
Mixxy's Delicacies Vol 1
Mixxy's Delicacies Vol 1 ![]() WT: 0.1 Size: TINY |
a reanimated hand | (None) | WT: 0.1 Size: TINY |
Opalline Earring
Opalline Earring ![]() MAGIC ITEM |
an undead barkeep | Ear | AC: 2 CHA: +5 WT: 0.1 Size: TINY Class: ALL Race: ALL |
Pouch of Silver Dust
Pouch of Silver Dust ![]() LORE ITEM NO DROP |
a dusty werebat | (None) | LORE ITEM NO DROP WT: 1.0 Size: SMALL Class: ALL Race: ALL |
Powder of Reanimation
Powder of Reanimation ![]() LORE ITEM NO DROP |
Khrix Abomination | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: NONE Race: NONE |
Preserved Hops
Preserved Hops ![]() MAGIC ITEM LORE ITEM NO DROP |
an undead barkeep, an undead brewer | (None) | MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
Pristine Giant Scarab Carapace
Pristine Giant Scarab Carapace ![]() WT: 5.0 Size: MEDIUM |
a death beetle | (None) | WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
Pugius
Pugius ![]() MAGIC ITEM |
Lesser Blade Fiend | Piercing | Atk Delay: 21 DMG: 5 WT: 2.5 Size: SMALL Class: ALL except CLR PAL DRU MNK SHM Race: ALL |
Sarcoscypha Fungus
Sarcoscypha Fungus ![]() WT: 0.1 Size: TINY |
mortuary fungus | (None) | WT: 0.1 Size: TINY Class: ALL Race: ALL |
Savant's Cap
Savant's Cap ![]() MAGIC ITEM |
reclusive ghoul magus | Head | AC: 2 WIS: +3 INT: +3 WT: 0.3 Size: SMALL Class: ALL Race: ALL |
Small Bronze Boots
Small Bronze Boots ![]() Slot: FEET |
a barbed bone skeleton, a greater dark bone, an undead knight of Unrest | Feet | AC: 8 WT: 6.1 Size: MEDIUM Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM |
Small Bronze Bracers
Small Bronze Bracers ![]() Slot: WRIST |
a barbed bone skeleton, a greater dark bone, an undead knight of Unrest | Wrist | AC: 7 WT: 3.8 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM |
Small Bronze Breastplate
Small Bronze Breastplate ![]() Slot: CHEST |
a barbed bone skeleton, a greater dark bone, an undead knight of Unrest | Chest | AC: 17 WT: 9.4 Size: LARGE Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM |
Small Bronze Collar
Small Bronze Collar ![]() Slot: NECK |
a barbed bone skeleton, a greater dark bone, an undead knight of Unrest | Neck | AC: 6 WT: 3.7 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM |
Small Bronze Gauntlets
Small Bronze Gauntlets ![]() Slot: HANDS |
a barbed bone skeleton, a greater dark bone, an undead knight of Unrest | Hands | AC: 9 WT: 4.7 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM |
Small Bronze Girdle
Small Bronze Girdle ![]() Slot: WAIST |
a barbed bone skeleton, a greater dark bone, an undead knight of Unrest | Waist | AC: 7 WT: 3.8 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM |
Small Bronze Greaves
Small Bronze Greaves ![]() Slot: LEGS |
a barbed bone skeleton, a greater dark bone, an undead knight of Unrest | Legs | AC: 10 WT: 7.0 Size: LARGE Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM |
Small Bronze Helm
Small Bronze Helm ![]() Slot: HEAD |
a barbed bone skeleton, a greater dark bone, an undead knight of Unrest | Head | AC: 10 WT: 5.6 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM |
Small Bronze Mask
Small Bronze Mask ![]() Slot: FACE |
a barbed bone skeleton, a greater dark bone, an undead knight of Unrest | Face | AC: 5 WT: 1.4 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM |
Small Bronze Pauldron
Small Bronze Pauldron ![]() Slot: SHOULDERS |
a barbed bone skeleton, a greater dark bone, an undead knight of Unrest | Shoulders | AC: 8 WT: 4.2 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM |
Small Bronze Vambraces
Small Bronze Vambraces ![]() Slot: ARMS |
a barbed bone skeleton, a greater dark bone, an undead knight of Unrest | Arms | AC: 8 WT: 6.1 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ELF HIE DEF DWF HFL GNM |
Small Kite Shield
Small Kite Shield ![]() Slot: SECONDARY |
Garanel Rucksif | Secondary | AC: 8 WT: 7.5 Size: MEDIUM Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ELF HIE DEF DWF HFL GNM |
Small Stone Key
Small Stone Key ![]() WT: 0.1 Size: TINY |
a reanimated hand | (None) | WT: 0.1 Size: TINY Class: ALL Race: ALL |
Sphere of Unrest
Sphere of Unrest ![]() MAGIC ITEM LORE NO TRADE |
Garanel Rucksif, An undead barkeep | Primary, Secondary | WT: 0.1 Size: TINY Class: ALL Race: ALL |
Tarnished Bronze Key
Tarnished Bronze Key ![]() LORE ITEM NODROP |
a priest of najena | (None) | LORE ITEM NODROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
The End of an Age
The End of an Age ![]() WT: 0.0 Size: TINY |
a reanimated hand | (None) | WT: 0.0 Size: TINY |
Thick Caustic Fluid
Thick Caustic Fluid ![]() LORE ITEM NO DROP |
a werebat | (None) | LORE ITEM NO DROP WT: 0.4 Size: SMALL Class: ALL Race: ALL |
Thick Leather Apron
Thick Leather Apron ![]() Slot: WAIST |
an undead barkeep | Waist | AC: 8 WT: 1.0 Size: SMALL Class: ALL except NEC WIZ MAG ENC Race: ALL |
Torklar's Battle Hammer
Torklar's Battle Hammer ![]() MAGIC ITEM LORE ITEM NO DROP |
Torklar Battlemaster | 1H Blunt | Atk Delay: 28 DMG: 6 WT: 5.0 Size: MEDIUM Class: ALL except SHD NEC WIZ MAG ENC Race: ALL |
Torn Page of Magi`kot pg. 2
Torn Page of Magi`kot pg. 2 ![]() LORE ITEM NO DROP |
a dark terror, a tentacle terror (Unrest) | (None) | LORE ITEM NO DROP WT: 0.0 Size: TINY Class: NONE Race: NONE |
Warbone Chips
Warbone Chips ![]() WT: 0.1 Size: SMALL |
a barbed bone skeleton, a skeletal monk | (None) | WT: 0.1 Size: SMALL Class: ALL Race: ALL |