[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Wizard Soloing Guide by Level
Graffe's Wizard Leveling Guide
- Rebuttal utilized *throughout the guide for updated thoughts for P99 and what we've learned since 2002(This guide is a fairly poor resource, not to mention I'm not sure why it is called Solo. it was Copy/Pasted from a forum post in 2002 and the original post even mentions that it is not particularly good, it does appear to be more accurate the higher level it gets (appears to be dependable at 30+ locations, will put my comments in spots that are really egregious. All in all you're better served with the per leveling hunting guard as the parts of this guide that are likely correct are redundant with that with less specifics of area "Upper Guk, lower Guk, Permafrost, ie" is not a specific location and these zones tend to have 20+ level variations. Lastly the majority (unless it specifically mentions Wizard or Quadding) of this is in no way Wizard Specific*
Hey guys, I've seen some people lately asking about exp spots and quadding strategies. I'm going to try and find that old quadding guide for all the various places and update it with new locations for the library. This is an old levelling guide from Graffe 1.0 Library. It's pretty accurate through luclin. If you have any additions to add to it, please lemme know.
There's a great thread here entitled, Wizards cradle to grave solo guide. I copy and pasted peoples posts, and combined them into one file. I use it for reference, and giving info to my friends when they ask where is a good place to hunt at X lvl (even some non-wizzies *gasp*). It lists the zones, and some of the original comments. Thought I'd post it in case others might find it useful. Includes lots of solo spots, but grouping spots as well.
Good hunting all !
Astacia Fierydoom Al'Kabor groupie
"The Lord giveth, and Ice Comet taketh away."
Contents |
LVL 5-10
- Butcherblock
- Commons rules all, the orcs in grouping were best xp I ever had, turn in any DF belts you find
- East Commons,
- West Commons
- Crushbone
- Lfay * (Orc hill?) (hunting what? There's wandering brownie scouts that are level 40+ and a corrupted level 40 SK unicorn that is KOS that HTs for 400 damage. Even low level bandits pull multiple at start at lvl 10)
- Nro - solo dervs *(Dervishes are level 11-13)
- SRo *(Teeming with wandering Undead 14+, occasional Sand giants, maybe on the Innothule side but Orcs are 8-15 and don't single pull)
- Steamfont- Elementals, Drakes, Skels, Harpies, near mino cave *(Earth Ellies up there in Steamfont are lvl 11-16 and root and even at this level are considered "undercons")
- Blackburrow
LVL 10-15
- Blackburrow,
- Butcherblock
- Commons rules all, the orcs in grouping were best xp I ever had, turn in any DF belts you find
- West Commonlands- Dervs, in group
- Crushbone
- Erud's Crossing- soloed wisps for a ton of Lightstones. Enough cash to pay for your spells, important to us first run toons.
- Everfrost - grouped in the tundra
- Upper Guk *(Zone line only at this level)
- North Karana-all beetles & griffawns
- West Karana- mostly bandits
- Lake of Ill Omen- I moved to Lake of Ill Omen at 13 and stayed there until 29. Solo or Grouped *(Great if Iksar, otherwise at 10-15 you'll be dodging wandering 20-25 mobs just to get to a vendor, no bank available unless you want to run a suicide mission to FV)
- Lavastorm- soloing by the Najena zone; I found this to be excellent exp
- Lesser Faydark
- Oasis of Marr-Crocs of all kinds, solo or grouped
- Ocean of Tears- Sister Isle
- Permafrost *(Soloing in perma at this level is suicide, competent group could probably clean up)
- Qeynos Aqueducts- Smugglers
- North Ro- dervish groups
- North Ro- soloing as much as possible and getting a derv group occasionally
- South Ro- Orcs *(These are the lowest level things in the zone yet this zone is also in the 5-10?)
- Steamfont- Elementals, Drakes, Skels, Harpies, near mino cave *(Again this is much more reasonable than the 5-10 point, but Elementals still are undercons, go up to lvl 16+ and as a caster and if they land one root that's probably GG for you)
- Unrest- grouped
LVL 15-20
- Blackburrow- Solo Elites
- Erud's Crossing, soloed wisps for a ton of Lightstones. Enough cash to pay for your spells, important to us first run toons.
- Everfrost - grouped in the Tundra
- Highhold- orcs and gnolls, in group
- High Keep (Orcs outside till i could hit the goblins inside)
- Upper Guk
- East Karana- spiders and dogs *(This is probably fine if you're fairly twinked)
- North Karana- the giant beetles are very good xp and move slower than your natural speed so can be quad-kited without sow or snare, all beetles and griffawns-solo.
- WK-mostly bandits
- Lake of Ill Omen- Grouped or Solo, solo around windmill until about 20 and then moved closer to the Sarnak fort. At 30 i would group-kite sarnaks until 31 *(Do not kite the Sarnak casters, you'll be in for a bad time)
- Lake Rathetear-Aviak guards
- Lavastorm
- Najena
- Oasis-Crocs of all kinds & orcs
- OOT-- Skellies then Gargs on Garg Isle, Gargs are a bit tough to manage solo until at least 20th. Collected a couple hundred plat in Garg eyes here. Sirens in OOT. Bar none this is the best exp in the game at these levels. Once you get the two spawn broken it is super easy exp. I did each level in about 4 hours total with NO powerleveling.
- Overthere
- Permafrost
- Qeynos Sewers- Smugglers
- orc highway grouped
- Unrest
Lvl 20-25
- Gorge of King Xorbb (aka Beholder) - grouped
- Cazic Thule - grouped
- Everfrost - Redwind's temple
- Highpass Keep - grouped
- Eastern Plains of Karana - Spiders (solo), chasm crawlers and gorge hounds are easy kills. Might even get a PBB off an Evil Eye
- Southern Plains of Karana - aviaks and gnolls solo, treants grouped;
- Lake of Ill Omen - grouped or solo. solo around windmill until 20, then move closer to the Sarnak fort. At 30 it is possible to group-kite Sarnaks until 31.
- Lake Rathe - Aviak guards, solo or grouped
- Lesser Faydark - Saben trucross little gnome in hut.
- Najena - grouped
- Overthere
- Warsliks Woods
- Mistmoore - yard trash solo, or grouped
- Permafrost - grouped
- Unrest - solo or grouped
LVL 25-30
- Beholder - Evil Eye lords – solo
- Cazic Thule - grouped
- Everfrost - Redwind's temple
- Lesser fay- Saben trucross,little gnome in hut
- Frontier Mountains - grouped at the giant camp
- Upper Guk
- Highkeep- grouped (had a bit of fun here, and learned how to be an effective wizzie in lower lvl groups)
- North Karana- Bard at spires
- South Karana- aviaks and gnolls solo, treants grouped
- Lake of Ill Omen. Grouped or Solo.
- Lake Rathe
- Mistmoore -solo yard trash, grouped
- Najena
- OOT
- Overthere
- Permafrost
- Rathe Mts
- Sol A *(As a wizard at this level you'll need to group)
- Split Paw- grouped
- Swamp of No Hope
- Unrest- solo or grouped
- Walsiks Woods- Brute caves near Dalnir zone. 5 spawns none assist each other.
LVL 30-35
- Cazic Thule- (grouped, pyramid)
- West Commons- (Valon and Colin)
- Frontier Mountains- Grouped, giant camp
- Lower Guk
- Upper Guk-Ancient Croc
- Highhold Keep, you NEED to learn group tactics inside dungeons and you can run to the guards if you have a bad group.
- Iceclad- dervishes, cougars (learned to quad here),
- North Karana -solo griffins
- Sk- gnolls, treants
- WK- Ulrich McMannus
- Mistmoore- Grouped
- OOT- Solo at Dwarves, three spawns, tremendous exp *Don't hesitate on these, the faction you lose is considered useless to all classes
- Overthere- solo and grouped
- Paw- grouped
- Rathe mountains- giants grouped, med/kite cyclops
- Tower Of Frozen Shadow- grouped
- Unrest
- Grouped With Ranger - Sand Giants *(I'm guessing author meant Oasis of Marr as this is the most consistent place to find Sand Giants, please note they have placeholders on P99 and if anyone else is hunting them the plat may still be good for the level but the XP will be slow)
Acquired Journeyman's Boots at level 35 *(These were purchased or got extremely lucky in NRO, generally a druid with tracking will be here waiting for the NRO AC at nightfall)
LVL 35-40
- Butcherblock - Dorfs *(Quad)
- Cazic Thule - 2nd floor temple
- West Commons - (Valon and Colin)
- Crystal Caverns
- Dreadlands - north wall grouped
- Eastern Wastes -quad Ulthorks, walruses
- Feerrott - single spectre by the fear cave
- Freeport Guards - (solo)
- Frontier Mountains
- Great Divide - (quad kiting kodiak caves, did all of lvl 38 and 39 in one night getting almost 2 blue's per quad Drakkel Wolves, these guys are *cake* to quad at these levels, and pre-40 give 1.5 blue bubbles per pull
- Lower Guk
- Iceclad
- The Overthere - Solo or grouped - Sarnak Bezerkers, Thorney Succulents
- Rathe Mountains - med/kiting Cyclops; Solo Cynthia gypsy camp near lake zone. 2 lvl 39 nukes will take her out. Hill Giants are fun, feels good to kill something that size. May have too much hp for your mana pool so get a group. You offer everything a group hunting HG's needs, snares, high octane nukes and ports for easy banking.
- Solusek B - grouped
- Steamfont - Solo gnome guards, Watchman Halv
- Stonebrunt Mountains - (Solo and occasional partner)
- Nurga - The first spider sets as you leave the goblin area and head into the spiders/badgers. Spawn in pairs, so you will have to break the camp(s).
LVL 40-45
- Butcherblock -female dorfs
- Dreadlands- grouped
- Easten Wastes- quad ulthorks(walrus in SW corner are PH, small amount at north middle end of zone) Walrus good exp also
- Feerrot- single hill spec in Ferrott, cause its 5 mins which is enough for me to med, decent loot. Solo/Grouped at Spectres
- Freeport Guards- (solo)
- Great Divide- Giants, Slow but effective exp, and I needed the faction. Plus helped a guildie do the shoulders quest in Thurg and have sold the other excess heads and toes for decent cash. Drakkel Wolves, Great quadding, solid experience, and even faction. Kodiaks,When not crowded this has to be the best place. I made it through 45 in less than a week. You don't get exp for all the Ferals in 45, but with another lower level group pulling from the front of the cave it works out good. Let them pull while you're medding up then ask to pull from deeper in. You can get 4 that give exp in this way.
- Lower Guk- group, Rit spawn and Zol/Dars in the hall around Frenz/Magi area
- Kaesora- grouped there with same friends entire time
- Lake of Ill Omen- Bloodgill Goblins,GREAT exp all the way to 51.
- Lesser Faydark- happ the magician
- Overthere- Solo - sarnak bezerker's, thorney succulents, stoneleer cockatrice
- Rathe Mountains- Horribly boring but you can can solo the two troll guards for wonderful xp. Keep resistant skin, elemental armor, and steelskin up at all time or their dots might kill you. Use your Eye of Zomm to take the SK's Harm touch. If you get dotted, port to NK and have the cleric in the guard tower heal you.
- Rathe Mountains - Solo Hill Giants
- Solusek B
- Steamfront- solo gnome guards, watchman Halv
LVL 45-50
- BB- dorf merchants (quad kiting)
- Cobalt Scar- wyverns
- Dreadlands
- Eastern Wastes- single savages/wooly rhinos
- Emerald Jungle- near FoB zone. Solo.
- Ferrott- Cydreela near the portal, Two well timed ICs while she's buffing will take her out if your luck
- Feerrot- lone spectre
- East Freeport- Solo/Duo Guards
- Lguk- (solo or grouped ) (Rit spawn and Zol/Dars in the hall around Frenz/Magi area)
- Hole grouped
- Karnor's Castle
- Lake of Ill Omen- Bloodgill Goblins, GREAT exp all the way to 51.
- Lesser Faydark- happ the magician. Now that you have conflagration, Happ Dremblenod is the best xp you could possibly hope to find, she's in Lfay right by steamfont zone, does not kill faction or anything either. She's a mage and has low hp, gives off great xp...Hit her with Conflagration, then either hit her with Tishan's Clash, and then Ice Shock (lvl 34 nuke) she dies unless she resisted, and boom, there you go, xp.
- Ocean of Tears- cyclopses of all kinds, get jboots if you don't already have them. *(Should be able to solo your own Jboots at this point, god bless you if you leveled a Wizard this high without Jboots/SoW pots)
- Oggok- orge guards
- Overthere - sarnak knights, spiked succulents, stonegazer cockitrice's
- Rathe Mountains- (made a lot of pp!)
- Seafury isle
- Sol B
- TD- spirocs solo
- Velks Lab- crystal spiders (grouped) *(Popular place and you'll start to see group bias around here as people generally have multiple people/classes to pick from and at this level you'll probably be at the bottom of the list if it is a PuG)
LVL 50-55
- Burning Woods
- Chardok
- Cobalt Scar- Solo then quadding wyverns
- Dreadlands- Singles of Increasing difficulty, kiting back to North Wall of Karnors.
- Emerald Jungle
- Feerrott- Cydreela that NPC near the portal. Two well timed ICs while she's buffing will take her out if your lucky or TD has some nice stuff to quad I'm told also. Easiest exp u can ever get as a wizard and not bad money cause she drops cash loot items like gems and such. I make about 1k a night off her which ain't half bad. Plus i get to do some work around the house as well. There should be a disclaimer added to this mob, it is not all sunshine and roses, she is a caster, beware that she can and will hit you with level 40 necro dots and they hurt like hell if you don't resist them. She also has enough resists herself that in the time I camped her she shaved off at least part of my damage every single cast. This camp shouldn't be taken lightly as might be suggested above. I was camping her at level 51 and not one IC landed the full 1120.
- Karnor's Castle- grouping and partnering at the zone.
- Ocean of Tears- cyclopses of all kinds, get jboots if you don't already have them. *(If I made it to level 55 without Jboots or SoW pots I'd just go ahead and make this an ironman challenge and finish it up without it for the challenge)
- TD- Solo/Quad Spiroc Provens/Watchers. raptors (if only these things gave any kind of loot i'd be reeech) *(Still doable but used to be much safer, these are fast buggers with huge aggro radiuses now and you need constant lev, great xp and generally not camped if you have the guts to try at this level)
- Plane of Mischief - If you select your camp very, very carefully you can find safe single pull opportunities and room to kite in POM. Look for long, straight hallways in the Rat Maze at 51+. The daisies can also be kited in the forest but the chance of being ambushed by adds and getting run down and wrecked is very high. The back halls are also very empty if you can manage to pull something back there, you'll have plenty of room. Make heavy use of stuns and root to run past your kite target if you get your back to a dead end.
LVL 55-58
- Burning Woods
- Chardok - Grouped
- Charasis / Howling Stones - Grouped
- Cobalt Scar - quad wyverns for some exp and cash/gems
- Lesser Faydark -Brownies
- Sebilis - Grouping
- Skyfire - (need to get me some spells) *(High fire resist on most things here, this is not a quadding zone, probably better off farming the plat as most Wizard spells are cheap due to the low Wiz population on P99)
- Timorous Deep - Quadding raptors , Pretty easy kills most of the time and good exp.
- Velketor's Labyrinth - Grouped
- Guild Raids "* (Wizard Soloing Guide", btw)
- Wakening Lands - Quadding Sentient Suits of Armor. With C2 can just about do two sets of 4 per respawn cycle if both camps are open. Without C2, one set of four is still okay XP.
LVL 58-60
- Burning Woods
- Charasis- Grouped
- CoM- Goos
- Cobalt Scar- (otters)
- Great Divide - quad kiting Frost Giant Elites (Loot isn't as good as WL Suits and it's a lot more running around to find them, but available more often)
- Howling Stones
- LFAY- Brownie Guards. Worst boredom in the game since Phase Three Beta. Of course I was a cleric then which was also pretty boring.
- Neriak- Solo doing Ogres/Trolls
- Sebilis- Grouped
- Skyfire Mountains
- Timorous Deep- quad kiting raptors
- Wakening Lands - Quadding Sentient Suits of Armor (see above)
- Dragon Necropolis - Quadding Phase Spiders at entrance - will need Pillar of Flame, SoW (jboots buff is not enough), and AT LEAST ~3300 mana. Highly recommend C2 or at least POTG running as you may frequently find yourself coming up short otherwise (particularly if you get resists). *(I'm sure this could be done but definitely not by your standard wizard, and not sure if it could be done with consistency, would love to see a video of this as I bet it'd be wild)
- Fungus Grove - AE grouping.
AE Grouping spots (50+)
- Fungus Grove
- The Deep
- Old Sebilis
- Chardok
- Howling Stones a.k.a. Charasis (Requires key)
- The Hole
- Velketor's Labyrinth Entrance (can also duo swarm kite these with a bard)
EDIT: Changed the title and moved to Library. Special thanks to Vashanti, Aline, Jeshuah, and Xalos for helping update the guid (More updates to come hopefully). - Samadhi
Edited by: Samadhi BotS at: 2/4/02 3:49:52 pm
ThankS.
Kane & Able
Signed,
?a_Spy¿