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Tarnished Weapons

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Each rusty weapon can be combined with a sharpening stone in a forge to create a tarnished weapon of the same type.

Not all tarnished weapons are created equal. The following table shows which have the best ratios. Since these weapons lack stats, use the highest ratio you can find/blacksmith. Something else to think about, is the Damage cap. Between levels 1-9, the maximum base damage a weapon can have is 10. Therefore, the Tarnished halberd is capped at 10 damage with 55 delay, giving it a damage to delay of 0.182. This is less than both the Tarnished Two Handed Battle Axe and Tarnished Two Handed Sword.

Name Damage Delay Ratio Type Notes
Tarnished Axe 5 34 0.1470588235 1 Hand Slashing
Tarnished Bastard Sword 6 40 0.15 1 Hand Slashing
Tarnished Battle Axe 6 40 0.15 1 Hand Slashing
Tarnished Broad Sword 5 34 0.1470588235 1 Hand Slashing
Tarnished Dagger 3 22 0.1363636364 Piercing
Tarnished Fer`Esh 5 32 0.15625 1 Hand Slashing Kunark
Tarnished Flail 5 35 0.1428571429 1 Hand Blunt
Tarnished Halberd 11 55 0.2 2 Hand Slashing
Tarnished Long Sword 5 33 0.1515151515 1 Hand Slashing
Tarnished Mace 5 36 0.1388888889 1 Hand Blunt
Tarnished Mining Pick 4 36 0.1111111111 Piercing
Tarnished Morning Star 6 42 0.1428571429 1 Hand Blunt
Tarnished Rapier 4 29 0.1379310345 Piercing
Tarnished Scimitar 5 33 0.1515151515 1 Hand Slashing
Tarnished Scythe 8 49 0.1632653061 2 Hand Slashing
Tarnished Shan`Tok 8 40 0.2 1 Hand Slashing Kunark
Tarnished Sheer Blade 6 33 0.1818181818 1 Hand Slashing Kunark
Tarnished Short Sword 4 26 0.1538461538 1 Hand Slashing
Tarnished Shortened Spear 4 30 0.1333333333 Piercing
Tarnished Spear 5 36 0.1388888889 Piercing
Tarnished Two Handed Battle Axe 9 47 0.1914893617 2 Hand Slashing
Tarnished Two Handed Sword 9 48 0.1875 2 Hand Slashing
Tarnished Warhammer 4 28 0.1428571429 1 Hand Blunt

See also