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Spaid's AoE Guide to Droga

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Contents

Introduction

Droga is a level 40 dungeon located in Frontier Mountains that is typically camped by high level characters after Chief Rokgus, a goblin bodyguard, or Soothsayer Dregzak. But one other thing that you can do here is raise your Brood of Di`Zok faction which is the primary faction for the Sarnak faction inside Chardok. Only Droga, Nurga and Frontier Mountains mobs provide positive faction hits to this faction.

The fastest way to raise this faction is the AoE down the goblins inside Droga which requires the right set of classes which must include at least 1 Enchanter; the higher level the better. At 60 none of my point-blank area of effect (PB AoE) stuns were resisted.

Uses for Brood of Di`Zok Faction

Editor's Note: This part is no longer true: due to changes to the AoE mob limit, Chardok is no longer used for AoE power-leveling. Chardok on Project1999 is primarily used as a dungeon to AE down 100+ mobs for 45+ characters to gain experience rapidly (at the cost of a few thousand platinum). To perform these pulls you need a non-kos class that can Feign Death such as Monk, Shadow Knight or Necromancer (can other classes do these pull w/ Root?). Additionally, When Chardok 2.0 comes out you can obtain
Di'Zok Signet of Service
Di'Zok Signet of Service
Item 1045.png

MAGIC ITEM LORE ITEM NO TRADE
Slot: FINGER
AC: 2
CHA: +1 WIS: +1 INT: +1
HP: +65 MANA: +45
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

,
Regal Band of Bathezid
Regal Band of Bathezid
Item 1148.png

MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
Charges: 5
AC: 5
STA: +5 CHA: +2 WIS: +2 INT: +2
HP: +85 MANA: +50
Effect: Aegis of Bathezid (Must Equip, Casting Time: Instant) at Level 49
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

and
Spirit Wracked Cord
Spirit Wracked Cord
Item 1118.png

MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS ARMS WRIST
AC: 12
STA: +5 HP: +100
SV COLD: +10 SV MAGIC: +5
Effect: Aura of Battle (Worn)
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

through the new quest line there.

The Plan

Get an Enchanter, Cleric and any other classes that have PB AoE damage spells together at the zone in to Droga from Frontier Mountains. The Cleric should have both Divine Barrier and Divine Aura memorized. Additionally, the Cleric should bind themselves at the zone in.


Have the cleric get invis or use an invis item and head deep into the zone. The cleric will then cast Paralyzing Earth on a goblin and Gate back to the zone in and stay standing. As soon as the root breaks the cleric must sit down which ensures that every mob that goblin passes while pathing to the Cleric will chain agro and bring a horde of goblins. Note that at this point all other characters should be standing to avoid agro once the train comes.


Once the goblins start coming in the Cleric should use DA or DB making them invulnerable to all the goblins hitting them. Just prior to the DA/DB wearing off the Enchanter needs to start casting [Color Slant]] (level 52), then chain through Color Skew (level 44) and Color Shift (level 20) and repeat until all goblins are dead. Once all the goblins are in they should be stun-locked by the Enchanter and the rest of the characters can start unloading PB AoE's. The goblins only have ~1100-1300 hps so level 60's will chew through them quickly.

Important Notes

  • When the Cleric sits after root breaks they should sit around the obtuse corner near the drop-down. This helps you avoid the caster goblins staying back and nuking from on top of the ledge with the single goblin near the wheelbarrow thingy.
  • The Enchanter(s) should stand just in front of the Cleric
  • If the Cleric sits before root breaks any mobs within agro range of the rooted goblin will agro and may cause a staggered or double train.
  • 2+ Enchanters almost guarantees that a staggered or delayed train will not kill anyone.
  • Turn your particle density off in Options -> Display (especially if you're the Enchanter!)

Alternate/Aggressive Rooting

Your rooter can root in multiple locations to train even more goblins into a single train but you have to be conscience of root times and pathing to ensure all the goblins come with a few seconds of each other. If one root breaks far before another OR if pathing from different root locations causes the train of goblins to arrive to the zone-in at greatly different times (staggered) you may wipe. Staggered trains are bad as the subsequent train may kill the Cleric in between their DA/DB or in between the Enchanters PB AoE Stuns. I recommend multiple Enchanters for multi-root AoEing in Droga or a rooter who knows their root times and pathing well.

I've seen upwards of 130 goblins using a single root location (unfortunately I have no clue where that Cleric did it though I assume it was near the Chief) so you don't need to do multiple roots to get a obscene sized train of goblins.

Powerleveling

You can power level any class level 35-47/48 by ensuring: 1) There is a PB AoE caster that would get exp from the kills, 2) Other characters to be power leveled are in tje group with the PB AoE caster from 1) and, 3) The PB AoE caster gets many PB AoE casts in before the rest of the DPS gets casting

Alternate Class Set-up

Necromancers can perform the root pull instead of cleric though only having Harmshield (and Quiverying Veil at night) should limit you to a single root and possibly not a deep one to avoid a double/staggered train.