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Player-Defined Camps

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Contents

Introduction

This page strives to document the most commonly held player-defined camps on Project 1999 Blue.

While the Camp Rules page defines the official, staff-enforced camp rules, there is also a second set of unofficial, player-defined camps. Some of these were common on live, while others are unique to Project 1999, and they typically focus on a group of related mobs (usually close together) that a single player or group can reasonably kill within their respawn time.

A significant number of players do respect these camps, but since they are unofficial no one is obligated to do so. However, ignoring them may cause the player community to scorn you. Also while the staff won't enforce these camps, they do strongly encourage players to do so:

There's also player defined camps out there we don't enforce but HIGHLY encourage players follow. Player defined camps may include Sisters in lfay or Gnoll Spires in SK.

The following are just some examples of commonly known player camps which may contradict the camp rules, but they are by no means inclusive.

Faydwer

Zone Camp Name Mobs Official Rules Summary
Lesser Faydark Bandit Sisters Jayla Nybright, Kayla Nybright, Shayla Nybright, Tayla Nybright Since Lesser Faydark is a non-dungeon zone each spawn point (sister) can be camped by a separate player (with any remaining being FTE). The player community generally considers all four sisters to be a single camp.

Antonica

Zone Camp Name Mobs Official Rules Summary
South Karana Gnoll Spires (around entrance to Splitpaw) Gnolls Since South Karana is a non-dungeon zone each spawn point (gnoll) can be camped by a separate player (with any remaining being FTE). The player community generally considers all of the spire gnolls to be a single camp (or, depending on the level/class of the first person camping it, possibly a camp to be shared by two people) Edit: Not on the Green server.

Kunark

Zone Camp Name Mobs Official Rules Summary
Trakanon's Teeth Hunter and Forager Cycles Large variety of mobs As an outdoor zone, each player can only camp a single spawn point, and all the rest are FTE. For a player to "do a cycle" they must kill certain value-less mobs in order to (hopefully) get more valuable mobs to appear. When these more valuable mobs appear as a result of their effort, it is considered rude for other players to take them, since the first player put in the effort to make them appear.

Of course a player wishing to protect their work must frequently alert the zone (otherwise players would have no way of knowing that they are "stealing" someone else's work).

Sebilis "CE" (Crypt/Emperor) Various (many named mobs)

Each room of the crypt are all one camp. Emperor / Blood could be considered another camp, yet long established player etiquette on Project 1999 dictates respecting C/E as one camp for those that can kill and hold both down.

It is very common for a single group to camp all of these mobs together.

Per Menden 7/17/23 (https://wiki.project1999.com/Rulings#Sebilis_Crypt_is_Four_Camps)

Warsliks Woods Dalnir Tunnels Brutes A skulking brute Each of the five Brute spawn points in the tunnels can be claimed separately. The custom is to split the Brutes into two camps, Brutes 2 and Brutes 3, one for each large cavern.

Velious

Zone Camp Name Mobs Official Rules Summary
Plane of Mischief "A4" in the Alice Area Grink, Glonk, Grenn, Brenn, TwentyTwo Plane of Mischief is treated as a dungeon zone, so each player can camp one room (any remaining are FTE). This camp has two conflicting player definitions, in large part because the zone was changed to make Grink and Glonk drop thrones.

Prior to that change all of A4 was treated as a single camp (and some players still feel it should). Since the change however it is common for two players to split the camp, with one taking Grenn, Brenn, and TwentyTwo and the other taking Grink and Glonk.

Wakening Land "4s" and "6s" A suit of sentient armor As an outdoor zone, each player can only camp a single spawn point In part because these camps are often "quadded" (four mobs are killed at once), players generally treat all sentient suits as two camps: "4s" and "6s" (referring to the two groupings, at separate but close-by ruins, of four and six suits respectively)