[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Magi P`Tasa

Magi P`Tasa |
---|
Race: Elf Vampire |
Class: Magician |
Level: 56 |
Spawn |
Zone: Plane of Hate |
Location: (-115, -66)? |
Respawn Time: 3 Days +/- 12 Hours |
Stats |
AC: 383 |
HP: 29543 (12) |
Damage per hit: 87 - 219 |
Attacks per round: 2 (83%) |
Special: See Invis |
Description
One of the Hate Mini-Bosses in the Plane of Hate revamp.
Magi, like all mini bosses, is a semi-rare spawn with a placeholder on a 72 hour timer + or - 12 hours (60-84 hour spawn). This is a guide to tracking and killing Magi pulled from another guide on the wiki, while not perfect, it is an attempt to demystify and illuminate how the hate mini's work so that more people can acquire this rare epic piece.
There are 10 minibosses and 12 (confirmed) spawn points in Hate. Each spawn point can be a regular mob or any of the minis, there can be multiple minis with the same name up at the same time. The spawn timer is 72 hours with 12 hour variance, I have confirmed this 24 hour window multiple times and have caught minis spawning when others have given up. There are 3 spawn points in Inny's old room, on the concrete pads and one to the south. There are two in the organ hall, 4 in different parts of the church, and 2 north of port in in the 4rd and 5th building. (counting port in room as the first.) Make sure you are tracking on a ranger for two reasons: A. you can find the direction of the mini from your tracking spot, this will help your puller find it faster, B. You can bind sight and physically see many of the different spawn points to verify if there is a PH up or if it's still in window. These maps are from the wiki but updated by Mikhal in Force of Will who was able to use some guild knowledge and a whole lot of time spent bind sighting to confirm these locations. The mini spawn points are all marked with A and a number, please note that some are second floor of first floor buildings, while A10,11,12 are in all Innoruuk's old room on the actual second floor.
So in order to catch a Magi pop you need to be tracking, if your guild kills minis then you will have the spawn windows, you can also watch for others killing them to find the window. The best time for this is after an Earthquake, usually 5 or 6 minis will pop and someone will go up and kill them all. Once you have a window you can start tracking. Because of the frequency of earthquakes you will see the most spawn windows on the weekends, and centered on Wednesdays. If you want to the most possible mini spawns, clear the PH's/minis every weekend and every Wednesday. Count three days from the first kill, then subtract 12 hours for the start and add 12 hours for the finish. Don't sit there spamming the track hotkey for the whole 24 hours, that's insane and a one way ticket to burnout town. Check track every 30-60 minutes and eventually you will catch some spawns. Yes, you might miss some pops or be late by not checking track constantly, but the people who do will burnout and not be up there for long. Just be patient and keep at it and you will start to get Magi kills. He sometimes crushes when he has the staff, and the drop rate seems to be about 1 in 5 or so. Like any rare drop, the RNG can make this extremely rare so don't get discouraged if you don't get the staff right away. Your guild needs to be able to pull and kill Magi within 15-20 minutes from when you spot him up and send out a batphone in order to be competitive.
For the more hardcore players who couldn't acquire a Staff during the classic era, you can one group Magi if you know what you're doing. He is even soloable by enchanters, much to the dismay of most players. This route is problematic, and I'm not going to go into detail on this, because I feel that farm crews ruin this awful grind and make it worse than it should be. If you're serious, and you have friends who are skilled, you can definitely kill mini's with small crews. Be aware of the server rules, and your reputation if you decide to go this route.
Lore
Most sorcerers of Hate serve Innoruuk in one of two key roles: The first involves planar travel, shuttling Innoruuk's minions to and from his home plane to both ally and enemy lands — and so is limited to wizards of Hate.
The second but no less important role of the sorcerers of Hate is to cast great spells of destruction against the enemies of Innoruuk, whether those enemies are intruders on the Plane of Hate itself or those the sorcerers have been sent to assault elsewhere.
Known Loot
- Apothic Crown(Rare) [1] 2x 70% (10%)Apothic Crown
MAGIC ITEM NO DROP
Slot: HEAD
AC: 5
CHA: +10 INT: +9 HP: +10 MANA: +10
SV MAGIC: +10
WT: 0.3 Size: SMALL
Class: MAG
Race: HUM ERU HIE DEF GNM
- Apothic Robe(Rare) [1] 2x 70% (9%)Apothic Robe
MAGIC ITEM NO DROP
Slot: CHEST
AC: 11
DEX: +5 STA: +12 INT: +14 MANA: +40
WT: 1.0 Size: MEDIUM
Class: MAG
Race: HUM ERU HIE DEF GNM
- Apothic Sleeves(Rare) [1] 2x 70% (9%)Apothic Sleeves
MAGIC ITEM NO DROP
Slot: ARMS
AC: 4
INT: +7 HP: +18
SV FIRE: +10
WT: 0.4 Size: SMALL
Class: MAG
Race: HUM ERU HIE DEF GNM
- Apothic Warband(Rare) [1] 2x 70% (9%)Apothic Warband
MAGIC ITEM NO DROP
Slot: WRIST
AC: 3
STR: +4 DEX: +4 MANA: +20
WT: 0.3 Size: SMALL
Class: MAG
Race: HUM ERU HIE DEF GNM
- Apothic Gloves(Rare) [1] 2x 70% (9%)Apothic Gloves
MAGIC ITEM NO DROP
Slot: HANDS
AC: 4
DEX: +13 INT: +7 MANA: +12
SV DISEASE: +10
WT: 0.4 Size: SMALL
Class: MAG
Race: HUM ERU HIE DEF GNM
- Apothic Kilt(Rare) [1] 2x 70% (9%)Apothic Kilt
MAGIC ITEM NO DROP
Slot: LEGS
AC: 5
STR: +5 HP: +25
SV COLD: +10
WT: 0.5 Size: MEDIUM
Class: MAG
Race: HUM ERU HIE DEF GNM
- Apothic Boots(Rare) [1] 2x 70% (9%)Apothic Boots
MAGIC ITEM NO DROP
Slot: FEET
AC: 4
AGI: +13 HP: +18
SV POISON: +10
WT: 0.7 Size: SMALL
Class: MAG
Race: HUM ERU HIE DEF GNM
- Staff of Elemental Mastery: Earth(Rare) [1] 2x 70% (9%)Staff of Elemental Mastery: Earth
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Earth
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
- Wand of Swords(Rare) [1] 2x 70% (9%)Wand of Swords
LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 3
Effect: Shock of Swords (Any Slot/Can Equip, Casting Time: Instant) at Level 45
WT: 1.0 Size: SMALL
Class: MAG
Race: ALL except BAR TRL OGR IKS
- Eye of Innoruuk(Rare) [1] 2x 70% (9%)Eye of Innoruuk
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
AC: 5
INT: +5 MANA: +55
SV MAGIC: +10
Effect: Chill Sight (Any Slot/Can Equip, Casting Time: Instant)
WT: 1.5 Size: SMALL
Class: WIZ
Race: ALL
- Shattered Emerald of Corruption(Rare) [2] 1x 30% (50%)Shattered Emerald of Corruption
MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Factions
- Inhabitants of Hate (-30)
Opposing Factions
- None
Related Quests