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Magi P`Tasa

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Magi P`Tasa
Magi P`Tasa
Race: Elf Vampire
Class: Magician
Level: 56
Spawn
Zone: Plane of Hate
Location: (-115, -66)?
Respawn Time: 3 Days +/- 12 Hours
Stats
AC: 383
HP: 29543 (12)
Damage per hit: 87 - 219
Attacks per round: 2 (83%)
Special: See Invis

Description

One of the Hate Mini-Bosses in the Plane of Hate revamp.

Magi, like all mini bosses, is a semi-rare spawn with a placeholder on a 72 hour timer + or - 12 hours (60-84 hour spawn). This is a guide to tracking and killing Magi pulled from another guide on the wiki, while not perfect, it is an attempt to demystify and illuminate how the hate mini's work so that more people can acquire this rare epic piece.

There are 10 minibosses and 12 (confirmed) spawn points in Hate. Each spawn point can be a regular mob or any of the minis, there can be multiple minis with the same name up at the same time. The spawn timer is 72 hours with 12 hour variance, I have confirmed this 24 hour window multiple times and have caught minis spawning when others have given up. There are 3 spawn points in Inny's old room, on the concrete pads and one to the south. There are two in the organ hall, 4 in different parts of the church, and 2 north of port in in the 4rd and 5th building. (counting port in room as the first.) Make sure you are tracking on a ranger for two reasons: A. you can find the direction of the mini from your tracking spot, this will help your puller find it faster, B. You can bind sight and physically see many of the different spawn points to verify if there is a PH up or if it's still in window. These maps are from the wiki but updated by Mikhal in Force of Will who was able to use some guild knowledge and a whole lot of time spent bind sighting to confirm these locations. The mini spawn points are all marked with A and a number, please note that some are second floor of first floor buildings, while A10,11,12 are in all Innoruuk's old room on the actual second floor.

First Floor Hate
1st Floor Hate Minis.png


Second Floor Hate
2nd Floor Hate Minis.png


So in order to catch a Magi pop you need to be tracking, if your guild kills minis then you will have the spawn windows, you can also watch for others killing them to find the window. The best time for this is after an Earthquake, usually 5 or 6 minis will pop and someone will go up and kill them all. Once you have a window you can start tracking. Because of the frequency of earthquakes you will see the most spawn windows on the weekends, and centered on Wednesdays. If you want to the most possible mini spawns, clear the PH's/minis every weekend and every Wednesday. Count three days from the first kill, then subtract 12 hours for the start and add 12 hours for the finish. Don't sit there spamming the track hotkey for the whole 24 hours, that's insane and a one way ticket to burnout town. Check track every 30-60 minutes and eventually you will catch some spawns. Yes, you might miss some pops or be late by not checking track constantly, but the people who do will burnout and not be up there for long. Just be patient and keep at it and you will start to get Magi kills. He sometimes crushes when he has the staff, and the drop rate seems to be about 1 in 5 or so. Like any rare drop, the RNG can make this extremely rare so don't get discouraged if you don't get the staff right away. Your guild needs to be able to pull and kill Magi within 15-20 minutes from when you spot him up and send out a batphone in order to be competitive.


For the more hardcore players who couldn't acquire a Staff during the classic era, you can one group Magi if you know what you're doing. He is even soloable by enchanters, much to the dismay of most players. This route is problematic, and I'm not going to go into detail on this, because I feel that farm crews ruin this awful grind and make it worse than it should be. If you're serious, and you have friends who are skilled, you can definitely kill mini's with small crews. Be aware of the server rules, and your reputation if you decide to go this route.

Lore

Most sorcerers of Hate serve Innoruuk in one of two key roles: The first involves planar travel, shuttling Innoruuk's minions to and from his home plane to both ally and enemy lands — and so is limited to wizards of Hate.

The second but no less important role of the sorcerers of Hate is to cast great spells of destruction against the enemies of Innoruuk, whether those enemies are intruders on the Plane of Hate itself or those the sorcerers have been sent to assault elsewhere.

Known Loot

  • Apothic Crown
    Apothic Crown
    Item 523.png

    MAGIC ITEM NO DROP
    Slot: HEAD
    AC: 5
    CHA: +10 INT: +9 HP: +10 MANA: +10
    SV MAGIC: +10
    WT: 0.3 Size: SMALL
    Class: MAG
    Race: HUM ERU HIE DEF GNM

    (Rare) [1] 2x 70% (10%)
  • Apothic Robe
    Apothic Robe
    Item 930.png

    MAGIC ITEM NO DROP
    Slot: CHEST
    AC: 11
    DEX: +5 STA: +12 INT: +14 MANA: +40
    WT: 1.0 Size: MEDIUM
    Class: MAG
    Race: HUM ERU HIE DEF GNM

    (Rare) [1] 2x 70% (9%)
  • Apothic Sleeves
    Apothic Sleeves
    Item 634.png

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 4
    INT: +7 HP: +18
    SV FIRE: +10
    WT: 0.4 Size: SMALL
    Class: MAG
    Race: HUM ERU HIE DEF GNM

    (Rare) [1] 2x 70% (9%)
  • Apothic Warband
    Apothic Warband
    Item 516.png

    MAGIC ITEM NO DROP
    Slot: WRIST
    AC: 3
    STR: +4 DEX: +4 MANA: +20
    WT: 0.3 Size: SMALL
    Class: MAG
    Race: HUM ERU HIE DEF GNM

    (Rare) [1] 2x 70% (9%)
  • Apothic Gloves
    Apothic Gloves
    Item 636.png

    MAGIC ITEM NO DROP
    Slot: HANDS
    AC: 4
    DEX: +13 INT: +7 MANA: +12
    SV DISEASE: +10
    WT: 0.4 Size: SMALL
    Class: MAG
    Race: HUM ERU HIE DEF GNM

    (Rare) [1] 2x 70% (9%)
  • Apothic Kilt
    Apothic Kilt
    Item 843.png

    MAGIC ITEM NO DROP
    Slot: LEGS
    AC: 5
    STR: +5 HP: +25
    SV COLD: +10
    WT: 0.5 Size: MEDIUM
    Class: MAG
    Race: HUM ERU HIE DEF GNM

    (Rare) [1] 2x 70% (9%)
  • Apothic Boots
    Apothic Boots
    Item 633.png

    MAGIC ITEM NO DROP
    Slot: FEET
    AC: 4
    AGI: +13 HP: +18
    SV POISON: +10
    WT: 0.7 Size: SMALL
    Class: MAG
    Race: HUM ERU HIE DEF GNM

    (Rare) [1] 2x 70% (9%)
  • Staff of Elemental Mastery: Earth
    Staff of Elemental Mastery: Earth
    Item 811.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 30
    DMG: 15
    Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
    Focus Effect: Servant of Earth
    WT: 5.0 Size: LARGE
    Class: MAG
    Race: ALL

    (Rare) [1] 2x 70% (9%)
  • Wand of Swords
    Wand of Swords
    Item 810.png

    LORE ITEM
    Slot: PRIMARY SECONDARY
    Charges: 3
    Effect: Shock of Swords (Any Slot/Can Equip, Casting Time: Instant) at Level 45
    WT: 1.0 Size: SMALL
    Class: MAG
    Race: ALL except BAR TRL OGR IKS

    (Rare) [1] 2x 70% (9%)
  • Eye of Innoruuk
    Eye of Innoruuk
    Item 1130.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    AC: 5
    INT: +5 MANA: +55
    SV MAGIC: +10
    Effect: Chill Sight (Any Slot/Can Equip, Casting Time: Instant)
    WT: 1.5 Size: SMALL
    Class: WIZ
    Race: ALL

    (Rare) [1] 2x 70% (9%)
  • Shattered Emerald of Corruption
    Shattered Emerald of Corruption
    Item 958.png

    MAGIC ITEM LORE ITEM NO DROP
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (Rare) [2] 1x 30% (50%)

Factions

Opposing Factions

  • None

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