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Magelo Green:Shaco

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Shaco
Guild:
< None
>
29 Wizard
Dark Elf - Agnostic
HP
MANA
AC
ATK
504
1144
324
106
STR
STA
AGI
DEX
63
98
106
89
WIS
INT
CHA
90
172
60
POISON
MAGIC
DISEASE
FIRE
COLD
30
25
40
25
25
WEIGHT 10 / 63
-
-
-
-
Obsidian Bead Hoop
Item 544.png

MAGIC ITEM
Slot: EAR
AC: 2
INT: +3 AGI: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Savant's Cap
Item 641.png

MAGIC ITEM
Slot: HEAD
AC: 2
WIS: +3 INT: +3
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL

Sheer Bone Mask
Item 528.png

MAGIC ITEM
Slot: FACE
AC: 3
INT: +3
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL

Obsidian Bead Hoop
Item 544.png

MAGIC ITEM
Slot: EAR
AC: 2
INT: +3 AGI: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Green Silken Drape
Item 940.png

MAGIC ITEM
Slot: CHEST
AC: 8
DEX: +9 STA: +9 INT: +3
SV POISON: +15
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

Black Iron Medallion
Item 753.png

MAGIC ITEM
Slot: NECK
WIS: +3 INT: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Gatorscale Sleeves
Item 634.png

MAGIC ITEM
Slot: ARMS
AC: 6
INT: +4 HP: +15
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL

Ivory Bracelet
Item 508.png

MAGIC ITEM
Slot: WRIST
AGI: +3 MANA: +20
WT: 0.2 Size: TINY
Class: ALL
Race: ALL

Ivory Bracelet
Item 508.png

MAGIC ITEM
Slot: WRIST
AGI: +3 MANA: +20
WT: 0.2 Size: TINY
Class: ALL
Race: ALL

Silversilk Leggings
Item 631.png

MAGIC ITEM
Slot: LEGS
AC: 4
AGI: +4 HP: +12
WT: 0.7 Size: MEDIUM
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL

Cloth Sandals
Item 666.png

Slot: FEET
AC: 2
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL except DWF HFL GNM

Moonstone Ring
Item 877.png

MAGIC ITEM
Slot: FINGER
STR: +3 MANA: +30
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Silver Rose Engagement Ring
Item 1052.png

Slot: FINGER
INT: +2
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Black Tome with Silver Runes
Item 777.png

MAGIC ITEM
Slot: PRIMARY
INT: +4 MANA: +30
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL

Stein of Moggok
Item 709.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 3
DEX: +5 INT: +10 HP: +10
SV DISEASE: +25
Effect: Light Healing (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL

Hand Made Backpack
Item 565.png

WT: 3.0 Weight Reduction: 10%
Capacity: 10 Size Capacity: LARGE

Hand Made Backpack
Item 565.png

WT: 3.0 Weight Reduction: 10%
Capacity: 10 Size Capacity: LARGE

Hand Made Backpack
Item 565.png

WT: 3.0 Weight Reduction: 10%
Capacity: 10 Size Capacity: LARGE

Staff of Temperate Flux
Item 601.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 30
DMG: 6
Effect: Lower Element (Any Slot/Can Equip, Casting Time: Instant) at Level 20
SV FIRE +5 SV COLD +5
WT: 4.0 Size: LARGE
Class: WIZ
Race: HUM ERU HIE DEF GNM

Medicine Bag
Item 739.png

WT: 0.4 Weight Reduction: 0%
Capacity: 8 Size Capacity: LARGE

Beholder Optic Fluid
Item 600.png

MAGIC ITEM LORE ITEM NO DROP
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

Eye of Petrifin
Item 886.png

MAGIC ITEM LORE ITEM
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

Evil Eye Eyestalk
Item 820.png

WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

[edit] Leveling Path

  • 1 - 14ish Nek Forest. Focus Bears for High Quality Bear Skins, Snakes for Snake fangs/scales; see below. And also Skeletons. You can't kill the halflings.
  • Collected Snake Fangs + Snake Scales for Moss Snakes. Good XP, used from 12-14. Makes you amiable with the Dark Elf Rogues. The reward only sells for about 2s, so it's not worth to go and sell the Lore item everytime you turn in, just burn through the quest items you have. Snake Scales can be bought in EC from Pardor the Blessed. You can also check merchants for a quick turn in. The skeletons are abundant in the forest, kill them all even if they're lower level and go sell the bonechips in EC to start getting enough for your level 4 spells that cost 4 platinum.
  • 14-19 Lesser Faydark. Bandit Sisters. Sell in Steamfont, at Druid Rings to Crisyn
  • 15-18 East Commonlands. Assemble a group for Orcs + start alphing Deathfist Slashed Belts Great XP and Needed for a Wiz that wants to get access to Katha Firespinner. She sells Batwings for Lev, and Bloodstones for Rune, also a great place to sell to, if you're zoning in from WC Wiz Spires. She likes me better than Neriak merchants.
  • Start to think about how you'll get Staff of Temperate Flux. It resets Global Cooldown timer for spells, click it once a spell lands to start casting your next spell. Lowers Fire/Cold Resist, must have, but you can't click it till level 20. I sat in Sola invised, after following a bar group down there waiting for them to kill Goblin Wizards for a heart. I got help for the Permafrost one, and the Lake Rathe Skele tower.
  • 15-19ish Freeport. Trissa Whistlesong Following the 6-Minute_Bard_Diet. Start with root, run outside the building and run to the corner, near the Kiln. Wait for Root worn off message and spam Root till you start casting. Sometimes her run animation would keep going at me even if she was rooted. If this happens just look away from where she was rooted with your camera and back, or nuke till OOM. Guards don't social agro, don't worry about pathers. Idk where you can sell here, the merchants are dubious to me, even the ogre out front. Bind in EC Tunnel. Gate to sell Lutes, Collect any buffs you can, then run back to the Bard spot.
  • 19-23 6 Minute mob. There is a solo Lake Rathe Aviak Bird on a Diving Board at the Skeleton tower place. Double Fire bolt to start, don't need root. Advisory: stay away from the edge of the Lake, be halfway from the tower to the edge of the land or a roaming frog will 2-shot you.
  • 22-25/26ish Cordelia Minster For a long time. Let me work on other projects, but broke up the monotony of it going to Najena and Unrest to die a couple times. I always bind outside Unrest.
  • 26-29ish Mistmoore. Grouped and Solo. Soloing Hallway/Gargs with Lev, Rune and Root on Offpeak hours.
  • 29ish-32 OOT. Antinime till I was strong enough for the sisters/dwarves or if it was camped. Dwarves, Sisters on offpeak times. Easy to do at 29 with Clarity+Staff of Temperate Flux+Root. Root the first sister in your POV on the hill, wait for the other sister to come, root her too, then blast one down. med and root the sister still up and start timing it. I would try to break the camp this way and time it to the minute of the next spawn. Once clarity fades, you'll need all that time to med up, to have 65% mana or more to start to kill the next sister. Even though I have multiple bags I have to sell often or I'm unable to move. Buy a couple bottles of sow pots to at least be able to walk. I should maybe consider Strength more, next time I roll a caster, if you do baking collect dwarf/wood elf parts for stat food, Dwarf Chops. Port to WC and Sell to Katha Firespinner, at the same time reup on bloodstones and batwings. Maintain Lev, and rune(and Major Shielding), as they're vital to this island/camps. The dwarves hit hard, but the Sisters hit harder. Try to find a nice Enchanter camping AC to pop a clarity on you for a tip. If you're able to maintain C, don't just cycle the sisters on respawn, use the mana and kill Antinime or the wood elf infront of the docks, Euboea Delewyn