[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Magelo Blue:Chummba Dream
[edit] Stat Values Needed to Max
Strength - 187
Focus of Spirit (+67 STR, +60 DEX)
Stamina - 205
Riotous Health (+50 STA)
Agility - 203
Deliriously Nimble (+52 AGI)
Dexterity - 195
Focus of Spirit (+67 STR, +60 DEX)
[edit] Hunting Locations
dorf guards definately worth the faction hit for a 54 evil shaman.
Other zones that have guards 39-43 are:
- Halas: definately not going to do as in a Barb. Doesn't really look worth it as they only appear to have 2hs weps and its pretty tight in that city.
- Grobb: they don't list the guards for that zone but I seem to remember them being 40ish. Would be worth it for sword and shield (easy cash) although finding a vendor nearby would be tough unless you really like running.
- Kaladim: awesome so far. Bind at druid rings and run back. I can do full entrance at this point (healthy mix of high lb/db mobs). I tried going further towards the king but unfortunately you run into A Bloodforge Captain who is probably 45-46. Although he's not really too hard (malo'd, perma-rooted and slowed for early breaks) he has around 8k hp which basically guarantees everything is going to pop behind you as you dot him down.
- Felwithe: looks good if you can fear kite there (heard of Necros doing this handily). Are they actually Paladins and do they cast? Not worth it if its the case unless you can keep them from LoH/other pally spells.
- Kelethin: saw an ikky monk doing it. Appeared to actually work fairly well. My biggest concern with this was z axis agro from "gate" guards at the lift but they didn't join the fight even though they were right below him. I would be wary of wandering GM's but overall this looked really promising.
- Ak'Anon: there appear to be some NPC's in here that would be worth killing but overall the distribution seems pretty high. Would probably have to roam to see anything worthwhile.
- WFP: done all the time. No explanation needed.
- EFP: if you don't care about banking or can bypass the KOS issue it would seem these guards would be fairly good too. Loot table on them is promising.
- O****: done already by druids and other quadding classes. Dece loot and lots of places to kite. I think these are 40 as well.
Kurns 12-19 -sell bonechips, chance at Solist wand Warsilik's Woods, Giant fort 19-29 -lots of vendor goods, chance at forest loop South Karana, Treants 29-35 -easy 5-10k depending on your luck West Commons, Druids 34-39 -almost always drop 2x fine steel and sometimes gems, vendor right there. Oggok Guards and Feerrott/Oasis Specters 39-46 -guards always drop 6p worth of junk, specs can drop bronze scythe for 12p. Grobb Guards 46-51 -always drops at least 11p worth of junk. Felwithe Guards 51-54 -guards always drop at least 20p worth of junk. Wakening Lands, Faerie Dragons and Goos 54-56 - drops quest gems, worth 100p-1.5k. Goos can drop 0-330p worth of junk each (gogo double sapphire necklace). Wakening Lands, Sentient Armor 56+ -More quest gems (only ever seen 100p-500p variety) or armor (vendor for ~10p/sell for 100p with patience).
29-33 guards at wall in misty. 33-39 halfling guards inside riverale(pull to lake). 39-48 bb dwarf guards. 48-53 bb hut guards. All have noob zone exp. In bb can go to merchant at druid ring.