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Kezzek's Fight Strategies for Rogue Epic Quest
- Main article: Rogue Epic Quest
These are taken from the Book of Knowledge: Rogue Epic Quest thread at The Safehouse forum. They are a little out, but included to give an idea of how people in 2001 saw those battles.
Contents |
STRATEGY FOR DEFEATING RENUX
Key Pointers
- Renux will NOT attack pets
- She can be outrun with Jboots and/or SoW
- Do NOT melee her no matter what, you WILL die if you do.
- She will NOT summon
- Renux will go after the nearest PC on her agro list
- She can be feared and snared, but not easily (especially for lower lvl chars)
Perferred Method (safest) note: I need her resistance info - anyone?
Preliminary
Gather together a force of about 18 people (3 full groups) primarily composed of casters and pet classes, also, at least 1 res able cleric (melee classes will not attack, only kite her - unless she has been feared).
- Have all pet classes summon their pets and arm them (mage weapons work best).
- Have SoW cast on EVERYONE, all pets included
- Have the cleric buff vital stats (HP and AC) on all PCs - pets not needed unless you add attack rating. (this is because they will NOT be attacked)
- Have a shaman fully vital stat and speed buff ALL pets. (may also want to buff meleers if you intend to fear kite)
The Fight
- Once Renux has spawned quickly have a melee char agro her and begin running her around (be sure NOT to loose agro with her)
- Send in ALL pets to chase her
- IF you have a sham or magi able to cast malo/mala do so now (casters, stay as far back as possible when casting)
- Once malo/mala has landed (if you have that option) then attempt to snare and fear her.
- If fear sticks then send in all meleers to begin attacking and have all nukers nuke. (if fear breaks meleers MUST back off ASAP)
- If fear does not stick then continue to "pet kite" her and try again.
- Continue trying to fear and if you cannot get it to stick let the pets kill her off (nuking is not recommended unless she is feared)
- If the "kiting tank" dies then have another melee char pick her up while the cleric resses - if she looses agro for too long she will despawn causing you to begin the quest over.
She should quickly die with this manner of "reverse pet kiting" and/or "fear kiting."
STRATEGY FOR DEFEATING GENERAL V`GHERA
GENERAL V'GHERA STRATEGY - note that this is only one of the many ways of defeating him - there are other stratagies that work just as well, if not better then this one
- Gather together at min 36 players (6 full groups - more if they are split up) or up to about 50 if needed (it is reccomended that you do NOT get more then 50 or the zone may crash or too many will go LD and you will loose because of this)
The Teams are:
PULL TEAM: Quest Rogue with the "sealed box", 56+ Shadow Knight OR Monk, and at least 2-3 56+ TANKS, and a 55+ Magi with CoH to summon the rogue after the hand off (total = 4-6 people)
TANK TEAM: 56+ Cleric, 56+ Enchanter, 56+ Shaman, and 3 high level TANKS
UNDEAD CONTROL DETAIL TEAM: All enchanters (as high lvl as possible)
NUKE TEAM (there may be more then 1 nuke team): As many LURE available Wizards as possible!, Magi and Necros w/pets
OTHERS: the best teams are composed of 4 tanks and 2 clerics to keep them alive, all the casters should be grouped into their own groups - no nukers with the tanks
Get the highest level players as possible - if you haven't got at least 2 teams of 56+ chars it is NOT reccomended you do this battle
VITAL STATS ABOUT GENERAL V'GHERA
Location: +800, +2400
Resistance Info:
- Weak to Lure based spells (usually hits for 100% dmg)
- Weak to Poison spells (this includes ALL rogue poisions)
- Weak to Scent line of spells
- Weak to Mala/Malo
- Weak to Fire based spells (after mala/malo fire base hits for avg of 80% dmg)
- Strong to Magic based spells
Level: 63
Damage: hits for 250-285 (quads) - attacks fast!
Abilities: Lifetap, Harm Touch, Stuns, Summons
Class: Shadowknight
Pull Tactics: He will NOT summon undead to his aid, all undead are agroed by the puller, this means GET AN INVIS TO UNDEAD B4 THE PULL!!
THE EPIC BATTLE
1) Set up forces at the crossroads - +800, +3200
2) 3pm game time: EVERYONE BUFFS FULLY - GET ALL PETS BUFFED
3) 4pm: Pull Team and Tank Team move to the ridge west of the DE cabin at location +800, +2400
4) Kill ALL PHs in the cabin by 7pm (EXCEPT the Chaplain - if this guy agros mez and mem blur him) (note: this is done by ONLY the pull and tank teams)
5) Kill ALL nearby undead by 8pm, EVERYTHING
6) All pull team members get an invis to undead from the cleric (except for rogue) - may want to have spare invis to undead potions
7) Tank Team moves back to crossroads
8) 9pm: Chaplain will despawn - Begin speed buffing and DS buffs
9) FD Puller (wether it be the Shadowknight or Monk) moves into cabin (near where the chaplain despawns but not on his spawn point) and FDs - NO NPCs should be in the cabin at this time, if one spawns other then the Coercer, KILL IT ASAP
10) ROG moves to opposite side of cabin where the FD puller will pull the coming Coercer to (this location needs to be far enough away from the cabin so that anyone walking into the cabin will not agro her but far enough away from all undead)
11) 11pm: The Coercer spawns, FD puller pulls to the waiting ROG (who is hidden and sneaking)
12) ROG gives box to the Coercer from behind while sneaking then rehides, General V'Ghera spawns a few seconds later (hand off needs to be fast so the Coercer does not return to the cabin) If the ROG agros her just sit and die, DO NOT PULL TO GROUP, the cleric will get you later (make sure you get LOC) If the hand off is sucessful then have the Magi - who is still located at the base camp - CoH the ROG back to camp and get rdy for the incoming General.
13) Highest lvl tank on the pull team pulls the General to the waiting forces at the crossroads - make sure you do not get too far away from the General or he will go back to the cabin (if the first tank dies while pulling then the second highest tank ont he pull team will take over and so on until the General is at the camp) NOTE: Call of Hero can be used to bring the FD puller and ROG back to camp safely - use this only when you have a mag in pull team that stays in camp during pull.
14) All forces at crossroads engage - EXCEPT the Enchanters... ALL (or at min 2) the Enchanters will have the sole responsibilty of keeping the undead that arrive mezed (MAINLY THE HEALERS)
- Since the General is lvl 63 his corpse will not rot for 30 mins - the ROG should loot first, make sure to get the "General's Pouch" and IF it drops the "Cazic Quill." All other loot from the General is NOT needed for the quest and SHOULD be given out to the helping forces - distribute however you see fit