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Cabilis Starting Guide
Contents |
Welcome
Welcome adventurer to Cabilis, home of the Iksar. I'm Jakorsis, Iksar Shadowknight. This guide will help you find useful quests, and provide suggestions for surviving the surrounding areas of Field of Bone, Lake of Ill Omen, Swamp of No Hope, and Warslik's Woods.
Map
Cabilis, the greatest city in Kunark. Well, really, the only city in Kunark - full of living creatures, anyway. The other two for adventurers are outposts, and every other city is full of the dead.
Comparatively, East Cabilis is more active than West Cabilis, but the Necromancers like it that way.
Starting Location
Monks start in the Court of Pain directly in front of Grand Master Glox. He's the one who wants your guild summons, and will handcuff you quickly then send you to Master Bain. You're not a Zoolander, so you should be able to turn left to find him.
Necromancers start in the Tower of Death directly in front of Harbinger Glosk. He's the only Harbinger around so that's to whom your guild summons goes. The other pages go in your spellbook...
Shamen start in the Temple of Terror , directly in front of the altar. Behind it is Prime Hierophant Vek, who is expecting your guild note. Approach the altar, your arms aren't quite long enough to hand the Prime Hierophant your note from where you start. It's the Tyrannosaur genes, really.
Shadowknights start in the Temple of Terror , the Shadowknight and Shaman guild hall, directly in front of Arch Duke Xog on the balcony. You're still gonna have to climb that damn ladder a bunch, but you won't have to do it the first time.
Warriors start in Fortress Talishan , directly in front of Drill Master Vygan. Incidentally, this is who they need to turn their guild note into. As warriors spend their lives getting hit in the head, there are not a lot of expectations put upon them even early in their adventuring career.
Guilds (Starting Quests)
The Monk Guild is the Court of Pain . It is centrally located because monks are always showing off. Monks will start right in front of Grand Master Glox who will immediately shackle them with their Shackle of Dust.
The Necromancer Guild is the Tower of Death . It's the only guild in West Cabilis. Hand Harbinger Glosk your guild summons and receive your Drape of the Brood which is a rather nice shade of purple, actually. The Keepers Grotto
sells most of the Necromancer spells. To enter it, approach from the North. You should be on the East wall of the passage (cross at the ladder if you're not). Then walk - yes, WALK - around the little half-wall there. It's next to impossible to cross on the South side with that boulder in the way. Keeper Bile sells the lowest level spells.
The Shaman Guild is on the lower level of the Temple of Terror . Hand Prime Hierophant Vek your guild summons to receive your Iron Cudgel of the Petitioner which blows the wooden club out of the water. Seriously, toss that thing. Shaman spells are sold in the temple. It's a one-stop shop.
The Shadowknight Guild is at the top of the Temple of Terror. It can be very difficult for new players unused to climbing the ladders to climb them. It is possible to climb to the top of the ladder, start a jump, then walk forward - however it may also be easier to climb the ladder at a slight angle. After you're done getting a lecture from Arch Duke Xog about fear and following orders and blah blah blah I stopped listening too, it's okay and getting your Pawn's Khukri, go see Lord Gikzic to see about getting it upgraded.
Shadowknights: If you need to visit a trainer to learn a new skill, speak to Lord Qyzar. You do not need to climb the ladder to reach him. Squire Rygle has both level 9 and level 15 spells (although you can find most of them in the Keepers Grotto or Shaman guild, this is a convenient place to find them all.
The Warrior Guild, Fortress Talishan , is in the Southern section of Cabilis. Warriors will start right in front of Drill Master Vygar who will hand them their Partisan's Pike.
Important NPCs
Klok Mugruk is at the Haggle Baron across from the Monk guild.
Keeper Rott in West Cabilis at number 8 has a quest that any Iksar with sufficient Brood of Kotiz faction should look into doing (Keeper Rott's Pages). The experience is fairly good; the reward is Necromancer-specific, but as the spell is otherwise research-only, enterprising Iksar can sell copies to smoothskins. Please note: this quest should be attempted around level 20. I mention it because it's a really nice quest not too many people know about.
Bank
The Bank of Cabilis, called the Block, is located in at building #4 . There is a ladder nearby to exit the water.
Bag Vendors
See Klok Vednir at number 19 . That area is quite full of vendors of all stripes.
Food and Drink Vendors
Many vendors in the surrounding area sell food and drink. If you need Water Flasks (for tradeskills), or bottles of Milk, the only vendor is Klok Sweetzie at number 7 .
Bandages are found in the Monk guild ; Rastok has them for sale.
Tradeskills
Cabilis is a fine city to tradeskill in. The Forge and Pottery Wheel are in East Cabilis near respective metal and clay vendors. The Iksar forge is in Fortress Talishan. The Loom isn't too far from the pattern vendor, but you will have to cross a bridge. The Oven is near baking vendors, and Jewelcrafting is near the bank, because all that platinum is heavy.
Fletchers should note that arrow supplies are sold in West Cabilis, but bow supplies are sold in East Cabilis.
Quests
All young Iksar can wear Curscale Armor, and so should see Klok Mugruk about it. Monks should know that Scaled Curskins are somewhat heavy. The experience for this quest is quite good.
Another good starting item is
LORE ITEM
Slot: HEAD
AC: 4
WT: 0.8 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL

WT: 1.0 Size: TINY
Class: ALL
Race: ALL
Goblin Watcher Torches in Warslik's Woods is a fairly decent quest. Most young Iksar sell the torches to vendors, and you can scoop them up and trade them in for some experience and a bandage.
Trooper Mozo's bone chips quest is more for faction, but if you do have a glut of bone chips you can turn them in for some experience.
Warlord Geot in Lake of Ill Omen will accept
NODROP
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

MAGIC ITEM
Slot: FACE
AC: 2
STA: +3 CHA: -10
WT: 1.0 Size: SMALL
Class: ALL
Race: BAR TRL OGR IKS
Where/What to Hunt
All of the following zones have vendors near Cabilis, so you will only need to return to the city for new spells, new abilities, or to bank.
After reaching the point where the Field of Bone pit is mostly full of green cons, young Iksar can move slowly North-West, and consider venturing into Kurn's Tower at about level 10, possibly earlier. Necromancers are to be reminded the most of the zone is full of undead - prime evocation training.
Field of Bone
Field of Bone is the traditional 'newbie area' for young Iksar, and will have the most grouping opportunities. The pit area at the end of the road is good around level 5 or so, and scales up well. The "Bonebinder Warrens " is filled with spiderling hatchlings and just far enough out of the way to make it not camped often. There are lots of non-social spiderlings for the taking.
Lake of Ill Omen
Lake of Ill Omen is where the Shadowknight, Shaman, and Necromancer progressive quests will take you. The ZEM is not as good as Field of Bone, but the entry-level weapon (for Shadowknight and Shaman) or iconic skullcap (for Necromancer) make for a very reasonable first milestone. If you intend to complete your progressive class questline at any point then you will inevitably need to begin it here. If you can't find a particular piece of Curscale Armor, the sabretooth kittens and cats have plenty of Ruined Cat Pelts for patchwork.
- Note for Necromancers starting here for their skullcap: The sarnak hatchlings you must kill to obtain Sarnak Hatchling Brain, a somewhat rare drop, spawn infrequently and are level 2-4. You may run into competition for the limited number of spawns from both Necromancers and non-Necromancers alike, particularly if anybody commits to collecting four brains for Warlord Geot. For the smoothest overall experience obtaining your skullcap, you may want to be level 4 with Leering Corpse before you attempt to grind these out. This way you avoid yellow cons which are quite difficult to defeat with your level 1 pet.
Warslik's Woods
Warslik's Woods has the most dangerous newbie area based on the number of higher level mobs that can show up, but the area south of Cabilis is somewhat deserted and should be considered during crowded times.
Swamp of No Hope
Swamp of No Hope is comparatively terrible to fight in, and is probably more dangerous than Warslik's Woods based on adds and visibility, and is usually avoided.
Unfortunately, young Warriors are sent here to find the Froglok Escort.
Young Shadowknights looking for the Froglok Raiders should know that sitting on the highest point of the hill due north of the Iksar Bandit Camp at #3 is quite safe, although monsters will get very close, if you are quite close to the top of the hill you can rest in (relative) safety. As you are searching for 9 LORE items, you will be there a while. They don't call it the Test of Pain for nothing.
Dangers
Young Iksar moving from one hunting ground to another should go through Cabilis instead of the direct zone connections. The Field of Bone to Warslik's Woods area has quite a few goblins around level 20 that will make short work of you, and on the Warslik's side, it's a long hike back to Cabilis.
The areas in Field of Bone to Swamp of No Hope, on both sides, are expansive (but deserted) and quite easy to get lost in. Warslik's to Lake of Ill Omen is a series of tunnels and will require a lot of fighting to get from one end to the other.
The tunnels from Warslik's Woods to Lake of Ill Omen are no place for a young Iksar. Too many goblins.
Iksar bandits (the Forsaken) backstab. Be careful running one to the Troopers.
Field of Bone
Militia skeletons in Field of Bone are quite nasty for lower levels, and are one of the more dangerous things to encounter on your way to the pit.
If you can avoid attacking the Burnyai, it is beneficial. The Burnyai Legion faction cannot be repaired, and one faction hit will send you from dubious to threatening.
Do not enter the tunnel that houses Kerosh Blackhand. Your death will be swift and messy.
Warslik's Woods
Goblin Spirit callers are shamen, who will happily land every DoT spell they have available on unsuspecting young adventurers, before blinding them. The zone has few truly "safe" spots. Chalp , the Giant Fort, is relatively safe.
Lake of Ill Omen
The nature of the mountains and valleys in the Lake area means that it can be easy to get lost. Getting lost is probably more dangerous than most of the monsters in this zone, although most non-rogues will have trouble weaving in between the undead and the live monsters, as one invisibility will not cover both.
Swamp of No Hope
Frogloks tend to path strangely and a lot of their higher-level friends will readily assist. Camping in one spot that is not along the wall or in a cave is a bad idea.
Quest Shopping List
Field of Bone
- Scaled Curskins for Curscale Armor
- Loose Scales for Shestar's Scaled Coif Quest
- Four Scorpion Pincers for Warlord Zyzz
Lake of Ill Omen
- Sarnak Hatchling Brains
- Sarnak Whelp Heads
- Torn Tapestry and Ripped Tapestry for Necromancer Apprentice Skullcap
If you're not a Necromancer, sell these to the vendors. If you are a Necromancer, go shopping.
Swamp of No Hope
- Monks will be sent here to find a Skipping Stone.
- Froglok Tad Tongues
Multiple Areas
- Watcher Signal Torch for Watcher Torches
- Marauder Snout Ring 'MM' for Marauder Armor - this is a little higher level, but the experience is good in your teens. The armor is forgettable, really.