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Adventurer's Guide to Leveling
I was always curious if the true adventurer at heart could travel the whole of Norrath as they leveled without taking far too long to progress. This could be the answer! [1]
Here are the rules. Suggest a single zone and spot in said zone to level a single level after 10. This zone can only be used once, so if you see it on the list think of something different! The goal is to make a list of the ultimate journey where you and a friend can go and adventure while gaining a level in a different zone for each level from 10-60. We can do this, there's over 80 zones in Classic/Kunark!
No speculation, you actually have to have gained a level at a reasonable pace in the area you suggested with a un-twinked duo/group. For instance, a bad example would be suggesting City of Mist from level 24-25. Make it feasible so that a new player could take a friend to your spot and gain a level there. Can we create the ultimate leveling adventure? Will update with posts, I will start:
theguyy / community
- 10-11 Crushbone(entrance mobs)
- 11-12 Blackburrow(bottom of ramp)
- 12-13 Western Karana(bandits east of Misty Storyswapper)
- 13-14 Befallen(entrance)
- 14-15 Unrest(entrance)
- 15-16 Kurn's Tower(main floor)
- 16-17 Erud's Crossing(wisps)
- 17-18 Najena(elementals)
- 18-19 Lesser Faydark(sisters camp)
- 19-20 Oasis of Marr(orc highway)
- 20-21 Upper Guk(squire camp)
- 21-22 Mistmoore(zone entrance)
- 22-23 Lake of Ill Omen(beach north of FV)
- 23-24 Overthere(trash near warslik)
- 24-25 ...
- 25-26 ...
- 26-27 Gorge of King Xorbb(evil eyes)
- 27-28 Everfrost(random mammoths)
- 28-29 Warsilk Woods(giant fort)
- 29-30 Rathe Mountains(giant skeletons near lake rathe)
- 30-31 Highhold Keep(goblins or guards)
- 31-32 South Karana(splitpaw spires)
- 32-33 Solesk's Eye(first goblin room)
- 33-34 Infected Paw(up to double doors)
- 34-35 ...
- 35-36 Lower Guk(dead entrance)
- 36-37 Frontier Mountains(giant fort)
- 37-38 ...
- 38-39 Ocean of Tears(spectres)
- 39-40 The Hole(elementals)
- 40-41 Oggok(bouncers)
- 41-42 City of Mist(courtyards)
- 42-43 ...
- 43-44 ...
- 44-45 ...
- 45-46 ...
- 46-47 ...
- 47-48 ...
- 48-49 ...
- 49-50 ...
- 50-51 ...
- 51-52 Nagafen's Lair(bats)
- 52+ ...
Bubbles
- Level 1: Akanon Underground
- Level 2: Greater Fay
- Level 3: Steamfont
- Level 4: Misty Thicket
- Level 5: East Freeport
- Level 6: Crushbone
- Level 7: Butcher Block
- Level 8: Kith Forest
- Level 9: East Commons
- Level 10: Nek Forest (zombie ruins by EC zoneline)
- Level 11: North Ro (Scarabs, bandits)
- Level 12: South Ro (derv camps)
- Level 13: West Commonlands (more dervs, or deathfist orcs)
- Level 14: Dagnars Cauldron (goblins and rats and skellys oh my!)
- Level 15: Erud's Xing (Wisps)
- Level 16: Lavastorm (anything within 5 square miles of najena.. altho druid rings is a great pull spot, ppl port in who can buff + sow!)
- Level 17: Najena (elementals and TTs)
- Level 18: Lesser Faydark (Nybrights still give light blue here, can swap out 17+18 and hit LF at 17 and najena at 18 i guess)
- Level 19: East Karana (anything not currently being kited by a bard, reavers and such /con the best at 19 tho)
- Level 20: Highpass Hold (orcs or gnolls, you make the call!)
- Level 21: Unrest (1st floor if solo, fireplace if grouped)
- Level 22: Mistmoore (zone in to GY)
- Level 23: South Karana (chickens!)
- Level 24: West Karana (ask a druid to track something blue, it's there somewhere)
- Level 25: Lake Rathe (more chickens, different zone)
- Level 26: Everfrost (Mammoths, higher level orcs. bonus points for ganking the vengeful soloist out of spite)
- Level 27: Beholders Maze (Evil Eyes, PBBs for all!)
- Level 28: Rathe Mtns (Giant Skeletons, drakes n such)
- Level 29: Cazic Thule (Lizards)
- Level 30: Runnyeye (goblins)
- Level 31: Permafrost (goblins)
- Level 32: Sol A (goblins)
- Level 33: Highkeep (guards or goblins, choose your own adventure)
- Level 34: Split Paw (gnolls)
- Level 35: Lower Guk (zone in or bedroom/spiders in a group)
- Level 36: OOT (specs or seafurys in a duo/group)
- Level 37: Feerott (specs or bouncer hurd)
- Level 38: West Freeport (It's not EQ without at least *one* level of killing guards or warrior guild npcs)
- Level 39: The Hole (elementals)
- Level 40: Oggok (Bouncer smash yu!)
- Level 41: Oasis (Specs or Sand Giants or DW goblins)
- Level 42: Kedge (kill fish i guess, i always avoided this zone like the plague.)
Thats pretty much it for old world.. Using Kunark is cheating IMO.
Orruar
I have an alternate progression which doesn't require much travel between the zones, particularly in the earlier levels when travel is more dangerous and difficult. Once you get to 35+, travel is easier and so the gaps become larger. Many of these are probably not ideal, but I'm pretty sure they're all doable with a solid soloer or a decent duo/trio. Certainly some will be slow.
- Level 10: Qeynos Catacombs
- Level 11: Qeynos Hills
- Level 12: Blackburrow (elites)
- Level 13: West Karana (bandits)
- Level 14: North Karana
- Level 15: East Karana
- Level 16: Gorge of King Xorbb
- Level 17: Runnyeye
- Level 18: Highpass Hold
- Level 19: South Karana
- Level 20: Lake Rathe
- Level 21: Feerrott
- Level 22: Cazic Thule
- Level 23: South Ro
- Level 24: Upper Guk
- Level 25: Warsliks Woods
- Level 26: Dalnir
- Level 27: LOIO
- Level 28: Frontier Mountains
- Level 29: Nurga
- Level 30: FV
- Level 31: Unrest (hags)
- Level 32: Mistmoore
- Level 33: Kedge
- Level 34: OT
- Level 35: EJ
- Level 36: TT
- Level 37: Kaesora
- Level 38: SolA (gnomes)
- Level 39: Rathe Mountains (hill giants)
- Level 40: Paw
- Level 41: Oggok (guards)
- Level 42: DL
- Level 43: Droga
- Level 44: Butcherblock (guards?)
- Level 45: OoT (seafuries)
- Level 46: Kithicor (undead?)
- Level 47: Everfrost (ice giants)
- Level 48: Permafrost (animals)
- Level 49: Hole
- Level 50: Lower Guk
- Level 51: SolB
- Level 52: CoM (upper)
- Level 53: BW
- Level 54: Skyfire
- Level 55: TD Raptors
- Level 56: KC
- Level 57: Chardok
- Level 58: Sebilis
- Level 59: HS