This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Adventurer's Guide to Leveling

From Project 1999 Wiki
Jump to: navigation, search

I was always curious if the true adventurer at heart could travel the whole of Norrath as they leveled without taking far too long to progress. This could be the answer! [1]

Here are the rules. Suggest a single zone and spot in said zone to level a single level after 10. This zone can only be used once, so if you see it on the list think of something different! The goal is to make a list of the ultimate journey where you and a friend can go and adventure while gaining a level in a different zone for each level from 10-60. We can do this, there's over 80 zones in Classic/Kunark!

No speculation, you actually have to have gained a level at a reasonable pace in the area you suggested with a un-twinked duo/group. For instance, a bad example would be suggesting City of Mist from level 24-25. Make it feasible so that a new player could take a friend to your spot and gain a level there. Can we create the ultimate leveling adventure? Will update with posts, I will start:

theguyy / community

  • 10-11 Crushbone(entrance mobs)
  • 11-12 Blackburrow(bottom of ramp)
  • 12-13 Western Karana(bandits east of Misty Storyswapper)
  • 13-14 Befallen(entrance)
  • 14-15 Unrest(entrance)
  • 15-16 Kurn's Tower(main floor)
  • 16-17 Erud's Crossing(wisps)
  • 17-18 Najena(elementals)
  • 18-19 Lesser Faydark(sisters camp)
  • 19-20 Oasis of Marr(orc highway)
  • 20-21 Upper Guk(squire camp)
  • 21-22 Mistmoore(zone entrance)
  • 22-23 Lake of Ill Omen(beach north of FV)
  • 23-24 Overthere(trash near warslik)
  • 24-25 ...
  • 25-26 ...
  • 26-27 Gorge of King Xorbb(evil eyes)
  • 27-28 Everfrost(random mammoths)
  • 28-29 Warsilk Woods(giant fort)
  • 29-30 Rathe Mountains(giant skeletons near lake rathe)
  • 30-31 Highhold Keep(goblins or guards)
  • 31-32 South Karana(splitpaw spires)
  • 32-33 Solesk's Eye(first goblin room)
  • 33-34 Infected Paw(up to double doors)
  • 34-35 ...
  • 35-36 Lower Guk(dead entrance)
  • 36-37 Frontier Mountains(giant fort)
  • 37-38 ...
  • 38-39 Ocean of Tears(spectres)
  • 39-40 The Hole(elementals)
  • 40-41 Oggok(bouncers)
  • 41-42 City of Mist(courtyards)
  • 42-43 ...
  • 43-44 ...
  • 44-45 ...
  • 45-46 ...
  • 46-47 ...
  • 47-48 ...
  • 48-49 ...
  • 49-50 ...
  • 50-51 ...
  • 51-52 Nagafen's Lair(bats)
  • 52+ ...

Bubbles

  • Level 1: Akanon Underground
  • Level 2: Greater Fay
  • Level 3: Steamfont
  • Level 4: Misty Thicket
  • Level 5: East Freeport
  • Level 6: Crushbone
  • Level 7: Butcher Block
  • Level 8: Kith Forest
  • Level 9: East Commons
  • Level 10: Nek Forest (zombie ruins by EC zoneline)
  • Level 11: North Ro (Scarabs, bandits)
  • Level 12: South Ro (derv camps)
  • Level 13: West Commonlands (more dervs, or deathfist orcs)
  • Level 14: Dagnars Cauldron (goblins and rats and skellys oh my!)
  • Level 15: Erud's Xing (Wisps)
  • Level 16: Lavastorm (anything within 5 square miles of najena.. altho druid rings is a great pull spot, ppl port in who can buff + sow!)
  • Level 17: Najena (elementals and TTs)
  • Level 18: Lesser Faydark (Nybrights still give light blue here, can swap out 17+18 and hit LF at 17 and najena at 18 i guess)
  • Level 19: East Karana (anything not currently being kited by a bard, reavers and such /con the best at 19 tho)
  • Level 20: Highpass Hold (orcs or gnolls, you make the call!)
  • Level 21: Unrest (1st floor if solo, fireplace if grouped)
  • Level 22: Mistmoore (zone in to GY)
  • Level 23: South Karana (chickens!)
  • Level 24: West Karana (ask a druid to track something blue, it's there somewhere)
  • Level 25: Lake Rathe (more chickens, different zone)
  • Level 26: Everfrost (Mammoths, higher level orcs. bonus points for ganking the vengeful soloist out of spite)
  • Level 27: Beholders Maze (Evil Eyes, PBBs for all!)
  • Level 28: Rathe Mtns (Giant Skeletons, drakes n such)
  • Level 29: Cazic Thule (Lizards)
  • Level 30: Runnyeye (goblins)
  • Level 31: Permafrost (goblins)
  • Level 32: Sol A (goblins)
  • Level 33: Highkeep (guards or goblins, choose your own adventure)
  • Level 34: Split Paw (gnolls)
  • Level 35: Lower Guk (zone in or bedroom/spiders in a group)
  • Level 36: OOT (specs or seafurys in a duo/group)
  • Level 37: Feerott (specs or bouncer hurd)
  • Level 38: West Freeport (It's not EQ without at least *one* level of killing guards or warrior guild npcs)
  • Level 39: The Hole (elementals)
  • Level 40: Oggok (Bouncer smash yu!)
  • Level 41: Oasis (Specs or Sand Giants or DW goblins)
  • Level 42: Kedge (kill fish i guess, i always avoided this zone like the plague.)

Thats pretty much it for old world.. Using Kunark is cheating IMO.

Orruar

I have an alternate progression which doesn't require much travel between the zones, particularly in the earlier levels when travel is more dangerous and difficult. Once you get to 35+, travel is easier and so the gaps become larger. Many of these are probably not ideal, but I'm pretty sure they're all doable with a solid soloer or a decent duo/trio. Certainly some will be slow.