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About Red99
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Project 1999 Red (PvP) Launched: Friday, Nov 18, 2011
Current Server Information (ruleset since April 24, 2014)
Experience Bonus
Project 1999 Red has a base 50% experience bonus compared to other servers. In addition to this, for each group member, a 40% experience modifier will be added to all XP the group obtains. This means that with a full 6 member group, you will be provided a 290% bonus to all experience gained, 1-60. Grouping is much more beneficial on Red server than on other servers!
This provides a faster leveling experience than on other servers, but still allows people to take the time to learn their character, meet new friends, encounter new enemies, and engage in PvP on their way to level 60. Have your friends roll on red with you, and enjoy the journey!
Play Nice Policy
The new Play Nice Policy gives people new and old to PvP a way to ease their transition into a PvP environment. If you are killed in PvP, you need only let the person who killed you and people in the zones you are moving through know that you are "Loot and Scooting (LnS)". This will allow you to get your corpse, and move on from the zone, no questions asked. The player who killed you does not have an option to kill you again if you call loot and scoot, so long as you get your body and move from the zone (you must stay out of that zone for 1 hour or else you will break LnS).
Any situation that cannot be solved by PvP has the traditional PvE rules applied in that situation. For example, if you are camping emperor crushbone, and a level 60 comes to take your spawn, he has to wait in line like everyone else. No longer can people steal your camps 'because its a pvp server'. However, if you are in range of the player in question, and PvP is an option, you'd better watch out! He can kill you to take your camp. If they are out of level-range, they must leave you, and your mobs, alone.
PvP Level Range and Specifics
The PvP Level Range is +/- 4 levels from 1-60. This provides players with a 'more comfortable' range to PvP from. No longer will someone many levels higher than you be able to obliterate you with little resistance. Now you'll have a fighting chance in almost all situations.
Players do not lose any exp from being killed in PvP. Coins may by looted from other players, but no items. If you are killed from PvP, there is an 8 minute timer to be resurrected. This includes playing another character on the same account or being on the character select screen. It is common practice on the Red server to have a different account for every major character you play, so that you can switch between characters without the PvP resurrection timer expiring.
PvP deaths are often avoided by "plugging" - if you disconnect from the game while zoning, your character will exit the game and thus not not be killable. Waiting at zonelines to kill players who come back from plugging is often a cat-and-mouse game.
Global 'OOC' Chat
The OOC channel is active across the entire game (characters must be Level 5), allowing players to communicate with each other much better. This helps to create a closer community and is necessary for forming groups and trading, since players on Red generally hide their level and class in the global /who all lists, and because trade hubs like the commonlands do not exist in Red. This global chat also mimics how "MUDs" operated, which is what Everquest was originally based on.
PvP kills create Global yellow text messages, stating the names of the character who landed the killing blow and the character who was killed, along with what zone the PvP took place in.
The PvP Community
There are many misconceptions as to what 'the PvP community' is on Project 1999. Many people have a negative view of Red 99 and it's players. It's time to throw these notions out the window! There is very little griefing on the server; PvP is used to solve disputes and add dynamic gameplay to Everquest, creating a deeper and more realistic experience to how an MMORPG should operate (imagine in an MMO if monsters had smarter AI). You will be pleasantly surprised when you get in game and realize that even people who kill you are often willing to lend you a helping hand afterwards and maybe even mentor you! Come find out what it means to be a part of Red 99!
Zones with no PvP Level Limit
- Plane of Hate
- Plane of Fear
- Plane of Sky
- Sebilis
- Veeshan's Peak
- Kael Drakkel (since July 14, 2017)
- Temple of Veeshan (since July 14, 2017)
- Skyshrine (since July 14, 2017)
- Icewell Keep (since July 14, 2017)
Item Changes for PvP
Item clicks which may no longer be used against players (Oct 8, 2013 patch)
- Al`Kabor's Cap of Binding
- Blazing Wand
- Death Scarab Gland
- Drake-Hide Amice
- Earring of Displacement
- Ivandyr's Hoop
- Raiment of Thunder
- Rain Caller
- Red Wood Wand
- Rod of Drones
- Rod of Malisement
- Scepter of the Forlorn
- Trakanon's Tooth
- Wand of Conflagration
- Wand of Darkness
- Wand of Ice
- Wand of Mana Tapping
- Wand of Souls
- Wand of Swords
- Wooly Spider Silk Net
Items have cast times added (Oct 8, 2013 patch)
- Circle of Stones - 3 seconds
- Golem Metal Wand - 4 seconds
- Leatherfoot Raider Skullcap - 3 seconds
- Lizard Blood Potion - 3 seconds
- Vial of Swirling Smoke - 3 seconds
- Prayers of Life - 2 seconds
- Bladestopper - 2.5 seconds
- Shiny Brass Idol - 1 second
- Iron Scroll of War - 3 seconds
The following items may only be clicked by the appropriate class (Oct 8, 2013 patch)
- SoulFire may only be clicked by paladins.
- Reaper of the Dead may only be clicked by shadow knights.
Previous Era Information (2011)
Expansion: The PvP Server will be released with Classic only, with a max level of 50.
Legacy Items: Legacy items such as Manastone, Guise of the Deceiver, and etc will be dropping at the release of the server.
Timeline: The timeline for the PvP server will be slightly faster than the original EQLive and P99Live timelines, but will still be at the discretion of management when certain features will be unlocked.
Experience Gain: Experience speed/gain will be the same as it is on the main Project 1999 Server.
PvP Rulesets
The server will be FFA with a +/- 8 Level spread. This means a level 30 can engage in PvP with players level 22 to 38.
Dynamic Level Range
The server will be using a dynamic level range system. Any actions towards another player will increase your dynamic pvp range to match that player's spread. For example: A level 30 player attacking a level 32 player will increase the range they can be attacked by from 22 to 40.
Anything outside the +/- 8 Levels does not mean you will be able to attack players outside that range. It will only mean you can be attacked by players within the new range. However, If a player outside your 'natural' spread decides to attack you, they will in return also have their own range changed in the same fashion, making them attackable by you.
This change is immediete. For a melee attack it will happen as soon as you swing at the other player. For any spells, the change will be immediete upon the start of a spell cast. This also applies to beneficial spells.
For more information, examples, and discussions related to the dynamic level system, see [thread that I need to create and link here lols].
Minimum Level
PvP will start at level 2. However, level 1s will be pvp enabled outside city zones.
Rules carried over from Project 1999
Boxing: The boxing rules will remain in effect. You may only be playing one character at a time on the PvP Server.
Can I play one character on each server at the same time?
Yes, You can have one character loaded on Project 1999 (Blue), and one character loaded on Project 1999 PvP at the same time. As long as you do not have more than one loaded on the same server.
Will IP Exemptions carry over?
This is a work in progress, but IP Exemptions and anything else account related will carry over.
Player Behavior
Training will not be allowed and if caught will be harshly punished.
Kill stealing will not be an offense on the PvP Server, and may be used against other players even in situations where the players can not directly attack eachother. A higher level may chose to grief a lower level out of a camp, but be thankful he isn't able to kill you instead and move along.
Bind Camping will not be an offense on the PvP Server, however it will be frowned upon by the staff and in some situations may be intervened.
Inappropriate Language will not be allowed in public channels. We realize that tensions can rise between players and some may feel the need to express them, but we ask that you restrain yourselves from using public channels. The following channels are considered public: Say, OOC, Shout, Auction. Players will receive warnings and subsequent suspensions for violations. If a player is being rude to you in tells you are to ignore the player, we will not act on inappropriate tells.
Raid Rules
There will be no raid rules. We will not be enforcing any first to engage or claim rights. Raids are to resolve their disputes via communication and/or PvP. Kill stealing is allowed.
Ninja Looting
In a situation where a corpse is waiting to be unlocked for a player to loot the corpse with the permission of the player who was merited the kill, it will be against the rules for any other player to loot that corpse without permission. This is to prevent players outside a PvP level range from ninja looting. If the corpse is otherwise abandoned (if a group or raid is wiped out in the process of slaying the mob(s)), the corpse is open to be looted by anyone when possible.
PvP Penalties
XP Loss: There will be a reduced unrezzable experience loss for every PvP Death. (You may still be revived back to your corpse, but it will have an 8 minute timer.)
Coin Loot: Coin loot will be in place.
Item Loot: Item loot will currently not be in place, however this may be subject to change as we consider alternative item loot mechanics.
PvP Deaths: Upon a PvP Death you will respawn with no mana and half health. You will have an effect on you called "PvP Death Effects". This buff is beneficial and may be clicked off at any time, however it is in place to prevent further XP Loss from PvP Deaths. This buff will remain on until any of the following conditions are triggered:
- You make any aggressive action towards another player.
- You cast a Heal or Buff on another player.
- You loot any corpse.
- You remove any item from your bank.
Server Ruleset Changes
Introduced on the Oct 29, 2011 beta patch.
- PvP Range is now scaled as follows:
- Levels 1 to 19: 4 Levels
- Levels 20 to 39: 6 Levels
- Levels 40+: 8 Levels
- Combat will be allowed based on the lower level player's pvp range.
- The Dynamic System has been disabled.
- In addition to a red name, conning a player will now indicate if they are attackable by giving a faction of threateningly instead of indifferently.
- You should now be able to dispell your own pet.
- The following zones are now FFA PvP (They contain no PvP Level Limit):
Introduced in subsequent patches.
- Plane of Fear is now open.
- EXP Bonus scaling has been added. The Bonus will scale from 100% at Level 1 to 0% at Level 50. (100 - (Level * 2)).
- The legacy era rule has been turned off.
- The Plane of Hate is now available.
- The Temple of Solusek Ro is now available.
- Global OOC has been enabled. You must be level 10 to send messages.
- Binding has been disabled in FFA Zones.
- The Hole and related content is now available [1].
Further changes in later patches.
- EXP Loss on PvP Death has been removed.
- XP Bonus has been bumped up to 1.5 from 1.25.
- A basic world announcement has been added for PvP Deaths