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Oasis of Marr
The Oasis of Marr is a large desert area that lies in the middle of the Desert of Ro. The oasis itself is inhabited by crocodiles of all types, and the island in the middle has a temple that is surrounded by spectres. The zone is one of the most dangerous in this part of the world. This is a very popular grouping zone for people in the 10-20 level range.
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Map
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Dangers
This is a very dangerous zone, mostly because almost every creature in the zone is both powerful and aggressive. The pumas are the least of your concerns, the wandering madmen, mummies, and sand giants are much more dangerous. Add to that the fact that many lower level characters travel through here en route from Freeport or Neriak to the swamps to the south. Two noteworthy creatures are Cazel, who is a very high level sand giant that appears now and then, and is generally unkillable even by the groups hunting sand giants here. He can leave reams of bodies stacked on the shore. The other is the dry bone skeleton, or "DBS," who wanders over the entire zone. These creatures are also in the high teens and are aggressive and tough to take down. They are also not too easily seen against the sand of the area, and sometimes can be confused for some necromancer's pet.
There are some special notes to hunting orcs here that you should be aware of. Anyone hunting the "Orc Highway" should be hunting in a group. The reason is that there is always a large number of orcs slowly wandering around the area. Even the best and most awake puller is going to, at some point, pull more than intended and you're going to wind up fighting a swarm of them. The orc priests are truly evil, and should be taken out first as they will heal themselves and others during battle. Also be aware that there is a slight naming difference between "a orc warrior" and "An Orc Warrior." The "an" orcs are in their mid-teens in level, while the "a" orc is more like 20th. This means that, especially for lower level groups, you must /con as you go to make sure you're not pulling a big baddie.
To travel through this zone, the safest route (from north to south) is to travel along the eastern edge of the zone, along the water. The crocodiles along here are not aggressive, and you can travel most of the edge without being attacked. The only concern in this area is that, quite often, players from the lake tower will pull spectres to the zone and the ghastly creature will wind up slowly floating down the shore, destroying those they meet. Keep your shout channel open to hear the warnings. The southern edge is by far the most dangerous, as there is a slightly higher concentration of powerful creatures and the dunes make it hard to see them as you make your way to zone. Desert madmen roam this area and are far more powerful than you can tell by /con'ing them. Use the tops of the sand dunes to watch the surrounding creatures and their movements, and move quickly to the zone edge. Don't fight anything in the middle of the desert, because you'll get swarmed.
Benefits
This area is good hunting for people who are looking to fight creatures of the levels described above. The crocodiles and caimans along the eastern edge provide good hunting for characters in their low teens for level and their older cousins the deepwaters can carry you all the way up to around 20th. If you're savvy, you can also get a regular supply of them from the water, although your swimming skill must be pretty good to actually make it back to shore. There is also the "Orc Highway" that provides some good training for grouping, as well as good loot and experience, and actually extends along the entire western edge of the zone and not just at the most packed area on the NW corner of the lake.. Higher levels can pull the spectres from the main island as well as hunt sand giants here. There is also something of an economy here. There is a gypsy camp near the lake that sells combine weapons as well as other more average equipment. The Inn at the southern edge of the lake, although in a very dangerous spot, also sells items (although at a very inflated price).
Traveling To and From
The Oasis of Marr can be reached from the north along a large border it shares with the Northern Desert of Ro. Along the southern edge there is a small range of mountains, but there is a narrow pass in the middle of the southern edge of the oasis through which travelers can pass into the Southern Desert of Ro. A boat called the Barrel Barge takes you to and from Timorous Deep. The Barrel Barge is in zone for 4 minutes 30 seconds each time it passes through.
What's in this zone?
NPCs - Found 27 NPCs that spawn in Oasis of Marr:
NPC Name | Race | Class | Level | Location | Known Loot | Description |
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A Cistern Asp | Giant Snake | Warrior | 9 - 13 | Various | Asp Poison Sac , Asp Poison Sac ![]() WT: 0.1 Size: TINY Giant Snake Fang , Giant Snake Fang ![]() QUEST ITEM Snake Venom Sac Snake Venom Sac ![]() WT: 0.2 Size: SMALL |
A desert-dwelling snake. On p99, a lot of snakes have fallen beneath the world. They are flagged as animals, so a druid ... |
A Crypt Mummy | Zombie | Warrior | 13 - 15 | Various | Various | Description needed. |
A Deepwater Goblin | Goblin | Shaman, Wizard | 36 (there is lvl variation, some light blue to a 52 mage others not) | Various | Various | Generally found underwater, such as the underwater tower in the Oasis of Marr or in the tunnel under [[Lake Rathetea... |
A Puma | Puma | Warrior | 5 - 10 | Various | Various | Found wandering in many mid-level zones. Pumas tend to be found in the sandy parts of their habitats. |
A Sand Giant | Giant/Cyclops | Warrior | 33-37 | Various | Various | Sand giants are among the cursed remnants of Rallos' great army who wander the Deserts of Ro. They are uncommon sigh... |
A Spectre | Spectre | Warrior | 33 - 37 | Various | Various | Spectres are foul, floating undead which wield scythes and wear black, hooded cloaks, appearing as grim reapers. They ca... |
A caiman | Alligator | Warrior | 11 - 13 | Various | Chunk of Meat , Chunk of Meat ![]() QUEST ITEM Gator Meat , Gator Meat ![]() QUEST ITEM Words of the Element Words of the Element ![]() WT: 0.1 Size: TINY |
The lowest level of the crocs in Oasis (a caiman, a crocodile, a deepwater caiman, a deepwater crocodile, Lockjaw). The... |
A crocodile | Alligator | Warrior | 13 - 15 | Various | Chunk of Meat , Chunk of Meat ![]() QUEST ITEM Gator Meat Gator Meat ![]() QUEST ITEM |
Second lowest level of the crocs in Oasis (a caiman, a crocodile, a deepwater caiman, a deepwater crocodile, Lockjaw). |
A deepwater caiman | Alligator | Warrior | 15-17 | Various | Rune of Scale , Rune of Scale ![]() MAGIC ITEM LORE ITEM NODROP Chunk of Meat , Chunk of Meat ![]() QUEST ITEM Gator Meat Gator Meat ![]() QUEST ITEM |
The mid level of the crocs in Oasis (a caiman, a crocodile, a deepwater caiman, a deepwater crocodile, Lockjaw). Deepwa... |
A deepwater crocodile | Alligator | Warrior | 17-21 | 100% @ (-469, -649) | Rune of Scale , Rune of Scale ![]() MAGIC ITEM LORE ITEM NODROP Chunk of Meat , Chunk of Meat ![]() QUEST ITEM Gator Meat Gator Meat ![]() QUEST ITEM |
Spawns in Oasis in classic |
A ghoul | Ghoul | Warrior | 13-17 | Various | Various | These undead creatures can be quite dangerous to low-level players, as they are always aggressive and proc [[Ghoul Root]... |
A young ronin | Human | Monk | 16 | (-1475, 1396) | Torn Sash Torn Sash ![]() MAGIC ITEM LORE ITEM NO DROP |
On p99, respawn time 6:40, spawns in Oasis at the southernmost western Derv camp, middle tent (-1475, 1396) ~%10. |
An Asp | Giant Snake | Warrior | 10 | Various | Giant Snake Rattle , Giant Snake Rattle ![]() QUEST ITEM Snake Egg , Snake Egg ![]() QUEST ITEM Snake Venom Sac Snake Venom Sac ![]() WT: 0.2 Size: SMALL |
Description needed. |
An Orc Priest | Orc | Cleric | 15 | See Discussion | Various | Spawns in both Oasis and Sro? Spawn in Rathe Mountains is a PH for Grazhak the Berzerker. |
Cazel | Giant | Warrior | 51 | 50% @ (1553, 782), 50% @ (-236, -667) | Various | Sand Giant that roams from Orc Highway to Docks and along the water to Nro. Sometimes looks like a cyclops. Kill Stra... |
Gadallion | Qeynos Citizen | Shopkeeper | 45 | (493, 0) | (Merchant) | Description needed. |
Hatar | Giant | Warrior | 21 | 2385,1300 | Fine Silk Turban , Fine Silk Turban ![]() MAGIC ITEM Jambiya Jambiya ![]() MAGIC ITEM |
Unlike his long-lost cousin Cazel, Hatar does not summon and does not have a mad regen. Spawns inside the northwest mou... |
Hurgo Felcind | Human | Monk | 7 | 50% @ (-532, -417) | None | Description needed. |
Innkeep Marnan | Qeynos Citizen | Shopkeeper | 30 | (-1321, -261) | (Merchant) | Human merchant selling water and various goods. Dubious to Iksar Necro and Troll Shadowknight, apprehensive to dark elf ... |
Innkeep Tizzy | Qeynos Citizen | Shopkeeper | 45 | (-1307, -306) | (Merchant) | Neutral, sells to evil races |
Isslana | Qeynos Citizen | Shopkeeper | 35 | (512, 71) | (Merchant) | Gypsy merchant selling basic provisions and some alchemy supplies. Does not provide experience when killed. |
Lockjaw | Alligator | Warrior | 25 | 50% @ (943, -746), (-1301, -867) | Various | Rare underconned mob. This named crocodile is much tougher than the regulars on the beach of the desert. He is usually t... |
Mantrek Needlebender | Human | Monk | 7-8 | (-554, -375) | None | Description needed. |
Ranzall Netcaster | Human | Monk | 9 | 50% @ (-594, -434) | None | Description needed. |
Synthan | Qeynos Citizen | Shopkeeper | 35 | (597, -6) | (Merchant) | Gypsy merchant. Does not provide experience when killed. |
Taldrik Stumpystout | Dwarf | Warrior | 61 | 100% @ (-1788, 1347) | Fishing Pole Fishing Pole ![]() Slot: PRIMARY |
61 Warrior carries a fishing pole. For Brell Serilis Symbol quest. |
Transan | Qeynos Citizen | Shopkeeper | 35 | (613, 51) | (Merchant) | Gypsy merchant. Does not provide experience when killed. |
Items - Found 3 items that drop in Oasis of Marr:
Item Name | Drops From | Slot | Stats |
---|---|---|---|
Bag of Sea Salt
Bag of Sea Salt ![]() This is a meal. |
None? | (None) | This is a meal WT: 0.6 Size: SMALL Class: ALL Race: ALL |
Glowing Wooden Crook
Glowing Wooden Crook ![]() MAGIC ITEM |
Lockjaw | 2H Blunt | Atk Delay: 35 DMG: 11 WT: 8.5 Size: LARGE Class: ALL except ROG NEC WIZ MAG ENC Race: ALL |
Lockjaw Hide Vest
Lockjaw Hide Vest ![]() MAGIC ITEM |
Lockjaw | Chest | AC: 12 STA: +5 WT: 1.5 Size: MEDIUM Class: ALL except NEC WIZ MAG ENC Race: ALL |